20°

G4TV TGS 09: Ghost Trick First Impressions

G4TV writes: "Until 24 hours ago, none of us knew it existed. Ghost Trick (which I imagine will have a new name if/when it shows up on US shores) seems to be a supernaturally-focused game from the creators of the Ace Attorney series over at Capcom. The art design is quite different from the law and order focus of Capcom's other series. It's got a more stylized look that's reminiscent of the art trends of the 1960s. Other than that, no one at the Capcom booth spoke English, and the only Romaji in the entire demo was the game title."

70°

Ghost Trick Brilliantly Turned Regret And The Supernatural Into A Game Mechanic

Ghost Trick is what you’d get if the film Ghost met Groundhog Day. Directed by the creator of the Ace Attorney Franchise, Shu Takumi, Ghost Trick makes death a puzzle you can play over and over a la Edge of Tomorrow. The core mystery at the heart of the game is your main character’s death. Who killed the red-suited Sissel right before the beginning of the game and why?

PhoenixUp1774d ago

This game definitely deserves more attention

Venoxn4g1774d ago

this game deserves a remaster at least..

40°

Here We Go Again: Capcom Pulls 'Ghost Trick' From Purchase Histories

After the little scuffle over Bioshock a couple of weeks ago, I'd hoped to not have to come back around to this topic again soon. Oh well, two weeks is a pretty good run, right? The latest publisher to pull a game from the purchase histories of customers who bought it is Capcom, and the game in question is Ghost Trick.The game was pulled from the App Store months back after an update fixed the game in one way and broke it in another, but the main app was still available to redownload via the purchase history tab up until this weekend, as near as I can tell.

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hazelamy3131d ago

reasons why i'll never buy a download only console number 3294862.

this.

50°

10 Secret Game Over Screens That Were Absolute Genius

WC

For the most part, the losing conditions in games follow a pretty standard format. You lose all your health or lives, or the time runs out, or a plot-central character dies – and then the controller breaks because it’s been thrown savagely against a wall.

Something about a game over screen conjures up loads of negative emotions. There’s frustration, if you’ve just lost a particularly close fight; despair, if it’s been a million years since the last save point; or even pure anger, when the AI is blatantly cheating you out of your rightful victory. It’s even worse if it happens very suddenly – all that steady progress gone in the blink of an eye.

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