Destructoid writes: In the PC- and XBLA-bound title Lucidity, players will aid little Sofi, a female protagonist. While female videogame protagonists are more prevalent now, it doesn't mean that players accept them. With that in mind, we asked LucasArts a short and simple question: why a female protagonist? In response, Lucidity project lead David Nottingham revealed that he thinks it's important to "expand the protagonist." A solid belief that, we believe, was evidenced as needed by the fact that the studio even had to have a discussion over Sofi being a female.
Game On! is an Australian video game podcast that's hosted by former Official PlayStation Magazine Australia journalist Paul Frew, his brother Kevin Frew and graphic artist Todd Cooper.
On this week's show, Paul, Todd and Kevin take a look back at some of the reviews they did during the year for titles such as Batman Arkham Asylum, Killzone 2, Ghostbusters and many more.
Their show is posted every Sunday at www.gameonpodcast.net
Kombo: After talking about it for weeks, I finally got around to playing LucasArts' gorgeous download title Lucidity. I booted the game up, and finished it in one sitting. It's not a particularly long game, but what really kept me playing is the simple yet incredibly effective story.
If you plan to play the game, but have been unable, you may want to click back, as there will be spoilers below.
7outof10 takes a look at Lucasarts' latest, but is it the stuff of dreams or nightmares?