Modus of PowerAwesome.com writes, "We always complain here that we'd love nothing more than an X-Wing revival complete with modern graphics, expanded multiplayer capability, and updated network code. So it stings so bitter like salt in a wound every time we see another LucasArts project roll out that isn't a new X-Wing game."
Game On! is an Australian video game podcast that's hosted by former Official PlayStation Magazine Australia journalist Paul Frew, his brother Kevin Frew and graphic artist Todd Cooper.
On this week's show, Paul, Todd and Kevin take a look back at some of the reviews they did during the year for titles such as Batman Arkham Asylum, Killzone 2, Ghostbusters and many more.
Their show is posted every Sunday at www.gameonpodcast.net
Kombo: After talking about it for weeks, I finally got around to playing LucasArts' gorgeous download title Lucidity. I booted the game up, and finished it in one sitting. It's not a particularly long game, but what really kept me playing is the simple yet incredibly effective story.
If you plan to play the game, but have been unable, you may want to click back, as there will be spoilers below.
7outof10 takes a look at Lucasarts' latest, but is it the stuff of dreams or nightmares?
I give my vote for an X-wing revival, but why simply revive the old content when you can build a new and improved version? It would be great if the old missions ran on the new engine too, but the series needs to continue, not just dredge up the old.
What I really want to see is a full war simulation. Your fleet makes moves in battlegroups, and you get to jump in the c0ckpit (evidently i can't say c0ck) for actual battles. It would be so much fun to catch a poorly guarded star destroyer, pump it full of ion, and bring in your boarding party. Suddenly, it's YOUR ISD.
Please excuse the faux-design geekout session, but I felt like, in this day and age, we could do SO much more.