ZeroTolerance writes: Wet is the kind of game that reminds you of a summer blockbuster movie. It is mindless, repetitive and lacking in substance, but it still manages to be a lot of fun. The mindless shooting and slow-motion acrobatics feel evocative of Midway's Stranglehold. The difference comes from the noir style inspired by films such as Grindhouse, complete with film grain and plenty of cheesy interludes. When you combine the over-the-top acrobatics and slick gunplay you get a package that makes up for what it lacks in substance with buckets of style.
Nick writes: "WET was a pretty cool experimental project; a mixture of Stranglehold and Max Payne with a bullet-time mechanic and 70’s china-town movie style."
There were a number of cult classics that didn't sell like gangbusters, but still worked their way into gamers' hearts. Here's WWG list of nine great titles that deserve a second chance on newer consoles
I'll point out that these games are all from the X360/PS3 era - they've already had HD releases when they first came out. Split/Second and Blur - with the crazy vehicle physics capable today, why would we not want sequels to them?
The other games, all a matter of opinion of course, but... thank you for your ads between every single game. /s
Dafuq kinda title is that? These games were already released on HD consoles though...
Is the largely forgotten, 2009 game Wet worth a second look? Miguel Penabella considers the game in relation to grindhouse films and the phenomenon of the "B-game".
"As a standard shooter the game feels loose and quirky, like the design was to have you play in slow-motion through the majority of the experience."
Yeah I kind of noticed that with the demo. Still sounds like a fun mindless game :) I knew Eliza Dushku was a voice in it but no idea Malcolm McDowell was in it!
Pretty good review, I played the demo, thought it to be fun enough, nothing clever but enjoyable. Might be worth a rent before the onslaught of winter blockbusters.
I can never get this .9 review stuff. What is the factor that stops the game of getting a whole number?
That's exactly how I felt about the game.