10°

Resolution: Korsakovia

Resolution writes: "Korsakovia is The Chinese Room's attempt to merge Dear Esther's surreal storytelling with something more resembling a traditional game. Each of their mods is part of lead designer Dan Pinchbeck's ongoing research project at the University of Portsmouth, examining the new ways in which the first-person engine can be used to communicate ideas with the player. You can read a lot more about it here, and there'll be some more specifics below. Lewis Denby and Fraser McMillan have been playing Korsakovia, which releases on Saturday. Both found it so interesting that they stayed up late talking about it. Here's what they said."

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resolution-magazine.co.uk
60°

Dan Pinchbeck on Academic Game Development

Dr. Dan Pinchbeck, game studies academic behind Dear Esther and the upcoming Amnesia: A Machine for Pigs, talks about the importance of academic game development - and also pitfalls.

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electrondance.com
30°
8.5

Gameolio Review: Korsakovia (Half Life 2 Mod) - PC

"The Paramedics report that they were unable to find his eyes. We think he may have eaten them."

The Captain checks in on a different type of HL2 mod called Korsakovia, hopefully that mental hospital didn't affect him much, more.

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gameolio.com
10°

Resolution: Interview with Dan Pinchbeck

Resolution Magazine interviews Dan Pinchbeck about his experimental Half-Life 2 'art mods'.

From the article: "Talking to Dan Pinchbeck is refreshing. It's rare to find someone with such fiery passion, such unconditional love of this medium. This is a man absolutely devoted to gaming, utterly committed to exploring its design theory. He also simply adores playing videogames. "I actually applauded at the end of Far Cry 2," he recounts. "I love games, and I love it when they break the rules!""

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resolution-magazine.co.uk