Crispy Gamer writes: "2000's Majesty was an odd real-time strategy game. Cyberlore's fantasy-themed RTS gave you no real control over the action. Yes, you constructed buildings and recruited units, but then they were on their own -- a couple of dozen fantasy archetypes wandering the world, seeking monsters to kill and loot to steal. But, as king, you had things that needed doing, so you would put price tags on specific tasks. Kill this, explore here, protect me, etc. And, if the bounty was high enough, someone would take you up on the job."
Does the developer succeed in creating a unique and engaging RTS that stands out from the pack, or will the changes prove to be unnecessary and hampering to the game experience?
Paradox Interactive and developer 1C Ino-Co cordially invites you to the most prestigious royal occasion of the year as the marriage of Majesty 2, the Fantasy Strategy game of regal proportions, is betrothed to its three expansions in one magnificent Majesty 2 Collection.
aradox Interactive certainly have a considerable CV under their collective belts. Games like Supreme Ruler, King Arthur and Sword of the Stars are not to be passed over lightly. They have carved a niche in the RTS market for themselves and now the pressure is on to keep that niche filled with worthwhile candidates. Do they manage this with Majesty 2: The Fantasy Kingdom Sim, the sequel to the 2000 best seller? Too bleeding right they do!