OXCGN:
"While many games on consoles claim to be simulations, most aren't. Forza 3 would have to be the closest thing to a real racing simulation than another game being released currently. I say that even knowing many Sony fans of the excellent Gran Turismo will be jumping up and down swearing profanities left-right and center.
The reason I say 'simulation' for Forza 3 is because it does simulate as many aspects of the cars in the games as humanly possible.
Not content to use 'canned' crash noises like many would, Turn 10 actually purchased vehicles and crashed them in order to obtain the 'correct' sound that would be heard when you do crash in Forza 3. Not only from outside, but from inside the vehicle, above it, etc, so that when you're in a 3rd person viewpoint, you'd hear a different noise from when you are on say the bonnet cam view."
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you just have to admire the amount of detail that is going into this game. Not only from a visual standpoint, but from an engineering point of view as well.
The amount of work in creating just ONE of these cars, the audio required, the crash recordings, tyre deformation and noise . . .it's doubtful you'll find that in any other console game currently on the market, or due to hit soon.
Forza is more of a "racing game", while GT is a true replication of cars and the car to driver interaction that car enthusiasts (like myself) seek.
Racing is fun, but the sheer number of hours I just take a car out and drive around the ring and enjoy the car is not comparable by a simple score or feature list. Gran Turismo is a very different creature.
To say Forza is the most accurate simulation is just plain Not true. The developers themselves state that they are making a more "casual appealing" simulation. Which means dumbed down. Hence touch the grass around a turn on GT will send you off into the hay bails, while its an easy recover in forza.
I wouldn't even mind saying it could be the better "game", but it doesn't even hold a candle to the car to driver interaction that GT does.
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Disclaimer:
If you like this type of game I'm happy for you. The racing is secondary for me. That is why GT is for me :)
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This Backs up my point 100%
Quote from Xbox Gamer / Forza player: "I tried with gt4 and I didnt get into it at all, I couldn't even get all the licenses, I was bummed and sent it back."
I'd like to see what others think about my opinion.
I think if both Forza and GT were available to both consoles you might get more honesty from gamers about what they really like: unless you have both consoles 360 owners are usually going to prefer Forza and PS3 owners are obviously usually going to prefer GT.
In either case, both are good games that racing fans who own both consoles will probably buy and enjoy. Still that whole 'no damage' thing in the past really irked me.
Heh, I swear most Forza players spend more time with the menus and stats than actual racing!
I guess that's the appeal though - hard work tweaking, tuning and customising your ride but then the reward of seeing your perfect (or imperfect) creation on the track and online, knowing it's you that has made it drive and feel the way it does.
I just don't have the patience for it, haha.
For the information of those that are a tad sceptical. Over the years I've built and driven many a beast. such as a Standard Ten ( http://www.motorbase.com/pr... which had a Holden Red Six which had ford pistons 198 Cu-In, 3x 1.3/4 SU's, GTR XU1 rear end shortened, Home made stub axles with disc brakes. The first two carbies had to be adjusted from the passengers seat inside the car, as the engine sat deep into the drivers compartment because the cars was so small.
Or those who've seen the Datsun 510 in the game so far, well imagain that in a ute form with a 327 chev, Powerglide trans, 9" Ford Locker. 12" rears and 4" fronts, or the 55 Chev Tudor with a 396 Big Block Rat motor, Ford 9" Locker that could pull the wheels in 'full street trim', plus numerious others contraptions that rattled many racers cages, or the Speedway racer with a huge Chevy and solid rear axle - thinks back and shudders!!!.
Having built, driven and raced real vehicles, and known racing drivers over the years, I'd have a slight understanding of what a vehicle 'feels like and how it handles, or doesn't handle for that matter.
Having said that, from the games I've played to-date, include GT5's Prologue, Forza 3 is the closest thing "I've experienced" to the real thing - so far. Now I can not say what GT5 proper feels like, no one can, as there's not a finished code to play or compare, so anyone saying it is better, is doing so on their thoughts, not their 'experience'.
When coupled with the Fantec wheel and billeted pedal assembly, the game feels like it should, NO GAME WILL BE A FULL SIMULATION - ever, no matter WHO MAKES IT.
No game can, or will. There's just way too many variables to take into consideration for a game to be a simulation in the true sense of the word. Both Forza 3 and GT will have limited damage modeling, we've seen the modeling in both so far, and neither are real representations of full damage such as in say Grid or even DiRT 2 etc.
But they are both great in their own way. Unless you have a setup that allows for full hydrolic movement of your c.ockpit based on road changes, steering G forces etc etc etc - then you will never experience a proper simulation in a game.
So in affect, both Forza 3 and GT5 are really not simulations per-se, but are as close as you might get to one, given todays technology and game physics.