Developers working on Xbox Indie Games have seen mixed sales results following changes to the service, as Digital Spy can reveal.
The ratings system, which has allowed users to grade titles between one and five stars, has had the most impact on sales.
Barker's Crest told DS that Easy Golf has had a sales and trial download increase of 400% after the latest dashboard update, while Mommy's Best Games said that Weapon Of Choice sales rose three-fold.
However Clover developer Binary Tweed, who had previously been "disappointed" by sales on the platform, said that it had seen a "modest improvement from our side of things" but praised other new features such as avatars.
Although Mommy's Best Games branded the changes "very helpful", it said that the lower price structure, which has allowed games to be priced from 80 Microsoft Points (68p) to 400 Microsoft Points (£3.40), may have impacted sales of higher priced games.
"While this is pure speculation, it's possible with more lower-priced games on the service the change might have negatively effected our sales by causing customers to spend extra points on the very cheap games," it said.
The rebranding of the service from Community to Indie Games, which also added automatic updates and availability to more European countries, came into effect last July.
Weapon of Choice is Now Available on Steam.
Weapon of Choice is a high-energy, side-scroller in which each playable character is unique with their own special weapon and abilities! Blast insane aliens, find new player characters, and choose between branching paths.
Though it’s relatively easy to make games and sell them via Xbox Live Indie Games and other venues, four developers reveal how difficult it is to actually earn a solid living off of them.
Find out what indie developers like Nathan Fouts of Mommy's Best Games think will make the XBLIG service more successful.
another thing PSN can dream of , Indie communtiy game, games which are created by the communtty Xbox Live is to good.