Muramasa: The Demon Blade is full of great moments, but it lacks any real sense of pacing. Even the big finale falls flat for each character. There is a fair amount of replay value, thanks to all the swords needing to be forged and a "true" ending that can only be obtained after finishing each character's story. But none of these elements can mitigate how dull the sections between boss battles can become.
Vanillaware has created a large and seamless 2D world, but when you're running back through areas you've already cleared for the fifth or sixth time, you may find yourself longing for a load screen just so you can get back to the action quicker.
Nintenderos: "We kick off our interviews this year with a very special one with George Kamitani, president of Vanillaware. In case you didn't know this study, it is the one behind games of the stature of Muramasa: The Demon Blade, Odin Sphere or Dragon's Crown. In addition to, of course, unforgettable titles like the wonderful 13 Sentinels: Aegis Rim published by Atlus a few months ago."
With the ongoing pandemic shutting down many IRL cherry blossom viewing parties, here are some games where you can still enjoy some beautiful spring sakura scenes
How do you introduce people to folklore and fairy tales? Introducing people to mythology can be easy when they are young or in school, as such stories can sometimes be used to teach morals, introduce concepts that might be difficult for people to otherwise understand, act as warnings and get imaginations working. Once folks get older, it can be more difficult to get them engaged and interested in legends. Fortunately, some Japanese video games can step in to bridge the gap.