Even when adventure games were in their heyday, they tended to suffer from the same problem: Their puzzles could be solved just by systematically clicking on everything in your inventory. Worse, that was often the best way to go about playing them, because the puzzles made absolutely no sense. Why does playing Toccata and Fugue in D Minor backwards on these wind chimes open this door? Because it does. Return to Mysterious Island 2 is a refreshing antidote to such left-field logic, grounding many of its conundrums in real-world common sense. It also lets you play as a monkey, which is pretty damn cool all by itself.
Gamingxp: Now that I have not played the first part, I was initially a little concerned that I would navigate me into the world of "Return to Mysterious Island 2", but thanks to the possibility of a "summary" view of the first part or listen to , my concerns were immediately dispelled.
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Return to Mysterious Island 2 is a lengthy game, with most players likely to spend at least twenty hours on their first playthrough, and even then are unlikely to have experienced all that the game has to offer. It seems that developer Microids had already thought of this however, adding an interesting scoring system which gives the player an additional challenge for subsequent playthroughs. The scoring system encourages players to experiment to a far greater degree once they are aware of the obstacles they will face, and is surprisingly one of the most compelling aspects of the game.