WorthPlaying writes: "Prototype tells the story of Alex Mercer - a man haunted by his past, fighting a secret war in New York City. As the action spirals out of control, a conspiracy tied to his origins threatens the future of mankind itself. Mercer?s amazing shapeshifting powers allow him to become an exact replica and steal the skills or powers of anyone who crosses his path."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
From Heretic to True Crime and Prototype to Blur, Activision abandoned multiple fantastic IPs, and now it's time for Xbox to bring them back.
Not going to happen with prototype. Activision had plenty of time to revive these games. They didn't. They didn't see it as guaranteed revenue like Candy Crush or COD annually.
Microsoft purchasing Activision is not going to change much. Because Microsoft also likes guaranteed revenue. Which is why they continued to milk Gears, Halo and Forza. Or purchased Mojang for Minecraft. They as well didn't bring back many of their own games. Because they aren't money makers.
Sure, you'll see them throw a bone here and there to say they are using the purchase. There might be a game or two to test the waters. And they'll bring characters into other games possibly as micro transactions on console and mobile.They'll use those characters like Konami does for casino games. Especially on mobile.
But as soon as they see that no one is engaged in those few attempts because the community that enjoyed and purchased those games more were on a different console, they'll shelve any future attempts and continue on with the same rotation of guaranteed money makers.
If those other franchises were money makers, they would still be around getting releases and not in a back catalog collecting dust. Where gamers wonder why they aren't brought back.
I never liked Prototype. I remember forcing myself to play the first game and just giving up. True Crime would make a lot of sense though. Saints Row and Volition are dead, and GTA now takes more than a decade between releases. There's a huge gap in the market for that style of open world game.
Xbox has a great history of reviving old franchises and managing studios well, crackdown 3, battletoads, nuts and bolts - safe hands!
As the world reels from the shockwaves of the seismic news that Microsoft is acquiring the proverbial swamp of the video-game landscape, Activision Blizzard King, it only seems natural that our minds should now shift towards what the fallout will be for presumably years if not decades to come.
Another Prototype would be awesome.
As for Singularity, I don't necessarily need a sequel, I just want to see Raven be able to flex their creative muscle again; not just be relegated to assisting with CoD. A lot of the old guard is still with the company.
That's part of what I'm hoping to see come from this acquisition. Revive teams like Vicarious Visions and Ravem to actually allow them to work on their own new projects again.
I'd like to see Activision get the Transformers license again and continue the War and Fall of Cybertron games. the movie games were crap and the game that combined both movie and Fall and War of Cybertron sucked a new Prototype would also be good as well.
Re-imagining of River Raid and the original adventurer Pitfall. Oh Zork is also a great game.