The PlayStation 1's Revelations: Persona was one of the first Shin Megami Tensei games released in the U.S. Compared to most modern translation efforts, though, Revelations: Persona was ... somewhat lacking. A large number of changes were made to the game, and most of those were considered universally for the worse. All of the characters were "Americanized" in some way, and the artwork changed - in some cases, dramatically - between the original Japanese and American release. Some changes were made to the game's basic gameplay so that it became notably easier. There were even large segments that were just removed, leaving certain plot lines completely unavailable. Thanks to the popularity of Persona 3 and Persona 4, however, American gamers can finally look forward to playing the original Persona as it was meant to be played with the PSP port, Shin Megami Tensei: Persona.
The Nerd Stash: "The rarest PSP games of all time are some of the most underrated titles with niche gameplay styles and huge fanbases."
Demon negotiation is a Shin Megami Tensei staple. Ever since Digital Devil Story: Megami Tensei was released on the Famicom in 1987, players have been able to talk with their supernatural enemies and attempt to get them to join their ranks. Each game offers its own variation on this unique form of communication and recruitment, but Shin Megami Tensei: Persona has one of the most interesting and realistic approaches to the mechanic.
How Atlus’ localization of the popular Persona games have helped the JRPG make a resurgence in the West.
NIS America has always done a great job of localization and has helped the genre as well.
Never got into Persona but so glad to see the series making it's way to the US with such polish.