Console Monster writes: "A new month has arrived along with two new Tom Clancy titles on the Games on Demand service and an array of Rock Band tracks. Here is the full Xbox Live Marketplace update for Tuesday 1st September 2009:
Tom Clancy's Ghost Recon Advanced Warfighter
Price: £19.99
Size: 5 GB
Download the manual for this game by locating the game on http://marketplace.xbox.com and selecting "See Game Manual". The face of war has changed. New enemies and new threats require a new type of warfare - a new type of soldier. Enter the Ghosts. Become the soldier of the future: Using a fully integrated combat system with cutting-edge weapons and revolutionary communication systems, gain a realistic view of how war will be fought in the next decade. Customizable multiplayer experience and Unique Online Co-op Campaign: Create your own identity, create your own gametypes, and take the battle online with up to 16 players. Then, play a brand new campaign created exclusively for online coop play There are no refunds for this item. For more information, see www.xbox.com/live/accounts..."
Tom Clancy's Ghost Recon: Advanced Warfighter launched nearly 20 years ago, but remains an easy recommendation even today.
It's 20 years old and we can still play it. Are we going to be able to play Avatar and Star Wars Outlaws in 20 years?
Digital Foundry : In a new Retro PC Time Capsule video, John and Alex go back to cross-gen gaming, 2006-style, with Ghost Recon Advanced Warfighter. Join us for a look back at a time where Xbox 360 out-performed mainstream PCs by a long chalk, resulting in some games receiving almost completely different versions of the 'same game'... and not even Ageia PhysX support can help PC on this one! Meanwhile, it's a sorry state of affairs once we get to look at the PS2 version of the game.
TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."
I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals