40°

Xbox Live Marketplace Update: Tuesday 1st September 2009

Console Monster writes: "A new month has arrived along with two new Tom Clancy titles on the Games on Demand service and an array of Rock Band tracks. Here is the full Xbox Live Marketplace update for Tuesday 1st September 2009:

Tom Clancy's Ghost Recon Advanced Warfighter
Price: £19.99
Size: 5 GB
Download the manual for this game by locating the game on http://marketplace.xbox.com and selecting "See Game Manual". The face of war has changed. New enemies and new threats require a new type of warfare - a new type of soldier. Enter the Ghosts. Become the soldier of the future: Using a fully integrated combat system with cutting-edge weapons and revolutionary communication systems, gain a realistic view of how war will be fought in the next decade. Customizable multiplayer experience and Unique Online Co-op Campaign: Create your own identity, create your own gametypes, and take the battle online with up to 16 players. Then, play a brand new campaign created exclusively for online coop play There are no refunds for this item. For more information, see www.xbox.com/live/accounts..."

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consolemonster.com
80°

Ghost Recon: Advanced Warfighter - Gone but not Forgotten

Tom Clancy's Ghost Recon: Advanced Warfighter launched nearly 20 years ago, but remains an easy recommendation even today.

banger8833d ago

It's 20 years old and we can still play it. Are we going to be able to play Avatar and Star Wars Outlaws in 20 years?

140°

Ghost Recon Advanced Warfighter - PC Retro Time Capsule vs Xbox 360/PS2 - Old-School Cross-Gen

Digital Foundry : In a new Retro PC Time Capsule video, John and Alex go back to cross-gen gaming, 2006-style, with Ghost Recon Advanced Warfighter. Join us for a look back at a time where Xbox 360 out-performed mainstream PCs by a long chalk, resulting in some games receiving almost completely different versions of the 'same game'... and not even Ageia PhysX support can help PC on this one! Meanwhile, it's a sorry state of affairs once we get to look at the PS2 version of the game.

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digitalfoundry.net
130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher504d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai504d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood504d ago (Edited 504d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai504d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood504d ago (Edited 504d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood504d ago (Edited 504d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long504d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim504d ago (Edited 504d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz504d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit504d ago

Can it work? Yes. Does it compare? No.

monkey602504d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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