Developer Deep Shadows and publisher Play Ten Interactive are actively working on White Gold, an open world first person action-RPG that is aiming to outdue the efforts of Far Cry. FiringSquad got a chance to chat with the dev team at Deep Shadows to learn more about White Gold
With the likes of Far Cry 2 and Techland's upcoming Warhound and Dead Island (among many others), it's clear that free roaming RPG-inflected first-person shooters are en vogue. Though many would consider classics like Deus Ex to be the seed for these intelligent first-person action hybrids, fast forward a few years to Boiling Point, Deep Shadows' ambitiously-conceived, yet tragically delivered (two patches too soon) open world FPS role-playing fusion. It offered many fresh non-linear concepts in a giant, seamless South American jungle. The backdrop has shifted to the Caribbean Basin for White Gold, Deep Shadows' next stab at role-playing FPS.
The gameplay trailer for White Gold was one of the most awesome things I'd ever seen.
http://www.rockpapershotgun...
For some reason I thought this was a 'got milk' Commercial.
I don't exactly know why, but something about this seems pretty familiar.
Deep Shadows today announced that full-fledged support for multi-core processor systems, based on Intel Threading Building Blocks 2.0 (TBB), has been implemented in White Gold: War in Paradise and Precursors. Due to the optimization of Vital Engine for Intel multi-core technology, the FPS rate in both titles was raised by 40% and the background resource loading was made totally transparent.
OXM UK writes: "Look at the screenshots: open environments, driving, shooting, flying. Stifle the immediate urge to dismiss this as just, well, a Just Cause clone, because White Gold is a much more serious proposition than that South American romp, with attention to realism in a way that none of the GTA-derived games have ever tried
For example, take the ever-popular activity of driving about and disobeying the Green Cross Code. Mostly, it's not just a case of diving in a car and taking off.
Some cars require you to use lock-picks to get in, while others need you to get the keys from their owners. Add vehicles with boots to store bits and pieces, tyres which can be blown out individually, and even a fuel tank and you've got something that's almost a simulation."