450°

Gran Turismo 5's damage modelling is unfinished

Gran Turismo 5's damage modelling is currently unfinished, according to Polyphony Digital head Kazunori Yamauchi.

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gamezine.co.uk
The_Beast5374d ago

Bugatti veyron.... im letting that car get a single scratch....

oh we'll lets see how good the damage will be...it seemed too simple... PD and simple dont rhyme.

36T5374d ago

It's funny that they say the games's finished and now that the damage is GARBAGE, it's unfinished.

"Im still turning it off when i drive my Bugatti veyron.... im letting that car get a single scratch...."

If you drive properly then the car will stay in top shape, no? Why somebody would turn off damage is hard to understand. Oh wait, it just clicked. Racing games without damage are better since GT5 can't do it right. Did you see the bumper bouncing left and right like it was hanging off some pole? Maybe they should let the bumper spin at full speed and make GT5 a flight simulator.

I would love to make a wager with somebody, that when PD saw Forza 3, they went back to the drawing board because their game was inferior. Five years in the making and the damage looks like something that could be used in Mario Cart.

SnuggleBandit5374d ago

^^^ man did your mommy help you write that or did you think of it all by yourself??

The_Beast5373d ago

what part of this is there first steps for damage dont you understand you stupid retarded fatass

Ilikegames765373d ago

The same could be said about the xbox 360, it's an unfinished console, hence the 54.2% hardware defect. The good thing about GT5 is that it could be patched, while the same could not be said about the 360.

+ Show (1) more replyLast reply 5373d ago
wxer5374d ago

yah this is to all the whiners out there
whining about the damage in GT5

The_Beast5374d ago

PD would leave damage this simple

i know the bots do.....

dustgavin5374d ago

That's because the 360 owners are used to having features cut from their games. I still think Forza racers must all be vampires since they can onyly drive during the day.

Tr10wn5373d ago

What's your point..? Vampires go out of their graves at night to suck the blood of the living not to drive and since Forza 3 is a racing game and have only day i don't get your point lol

But getting more into the article Kazunori Yamauchi told IGN that not every car will support damage so i don't know what is the mega hype with the damage just launch the game already...

Halo3 MLG Pro5374d ago

I thought they said that this game was already finished???

-MD-5374d ago (Edited 5374d ago )

"GT5 is complete we can launch at anytime" Is what I remember hearing.

Cyrax_875374d ago

actually I think they said something like "we could release the game at any time but we want to polish some things up"...or something like that.

N4G king5374d ago (Edited 5374d ago )

i think they started adding damage at the last moment

but hey
the game still getting in Q4 2009

RememberThe3575374d ago

but that it could still be worked on. If it was "finished" it would have a release date by now.

techie5374d ago

It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "we’re interested to know how far the players want to go."

They want player and journalist feed-back.

Bathyj5374d ago

They're probably nervous because gamers today are such ungrateful pr*cks. Sorry to be the one to have to say it but I mean, what was all the complaining about from the demo? What do people want? Full realism?

Ok, drive your car at 60kph, thats right 1st gear. Hit a wall, and render your car undrivable.

No thanks. Even sims still live in the realm of fantasy, where I had handle a 1000 horse power engine at 300kph, and year scape off the occasional tire barrier without having to start again.

I like the idea that sometimes you car wont be able to finish the race if you've particularly rough with it, or just a flat out moron, but there like every game there needs to be a balance between realism and fun. Cos thats what its all about remember. Fun?

hay5374d ago

@Bathyj: Actually I would love to see Ultra Realistic mode in GT5 with as realistic car damage as possible. Not the whole game just the mode, GT5 is pretty nicely customizeable if it comes for rules. I guess that won't happen anytime soon.

only on playstaychun5374d ago

I couldn't agree more with you mate. You spot on about the realism. If you guys want a 100% realistic racing sim, many people would become frustrated at how hard it would become to drive such fast cars. You gotta have limits. Thats the same thing as saying in FPS that you should be incapacitated after getting shot once, or that enemies should only take one bullet to kill.

You can't expect them to have 1000 cars with full detail and damage in a very short amount time, hence why GT5 has been in development for so long, so that when it releases it actually achieves the DEFINITIVE RACING SIM title.

Halo3 MLG Pro5374d ago

But a game that is supposedly called the best vehicle SIM out there SHOULD have realistic damage. If not than you might as well call yourself just an arcade racer.

Lifendz5374d ago

but I just want the game. I could care less about damage to cars. I lived w/o it in every GT up till now.

morganfell5374d ago

Some concessions have to be made until hardware evolves and you can get the Gibson simstim. By that I mean when you are running a sim you do not have all the normal sensory data you have when behind the wheel. You can't "feel" the car, feel gravity, or any such useful input such as normal behind the wheel SA.

Chubear5374d ago (Edited 5374d ago )

You think adding damage in game development is like cooking or something? Stick your finger in for taste and go "Uhm,needs salt"? You can't just "add damage at the last minute" It's something you plan from the beginning to either do or not do, not during development and certainly not at the tail end of development.

And all this focus on damage as if that's what quantifies a sim is total BS severly pushed by the 360base. GT presents 50X more things to push it as a world renowned sim. To the world Forza is a VG but there are race car pros, people in the automotive industry that dont' even play VGs at all that wait on this game cause it does indeed display the very best sim like features for it's era on every launch.

Right now, the 360 fanbase are essentially comparing Forza with last gen GT cause we haven't had a current gen GT yet. When GT comes out it would be a sad day indeed if the PRO360 FUD machine aids in limiting sales of yet another great game that pushes limits over a game that's no where near in quality.

Syronicus5374d ago

Imagine that!

He said something to the effect that he could release the game any time but with the time remaining, they were going to make it even better than they have already. You ask for damage and you get it and yet you still complain. Fear wears so well on the sleave of an Xbox fan...

Here's a tip, shut your mouth and enjoy the games.

LiL T5374d ago

By your logic shouldn't a race sim with one button racing and rewind also be considered a arcade racer.

On topic: I hope they make it so you can adjust the level of damage like in the Dirt series. I do like the fact that the race cars have damage. That way if you bring your 1000hp race car to a race with regular cars you will be somewhat penalised with damage so you can't just push your way through.

Marceles5374d ago

The only people whining about damage are people that don't like GT as much as other racers, mostly Forza fans that won't even touch GT and want to find some reason to feel that Forza is better. Even if damage is included for all cars they're gonna find something else stupid to cry about, so I say just leave a perfect game alone.

gambare5374d ago

"Halo3 MLG Pro - 25 minutes ago
PM
Track
Ignore
1.9 -
But a game that is supposedly called the best vehicle SIM out there SHOULD have realistic damage. If not than you might as well call yourself just an arcade racer. "

Burnout Paradise has car damage, that makes it a realistic racer?

only on playstaychun5374d ago

I beg to differ. The best vehicle SIM out there (like you said), should offer the best driving experience out there in relation to its competitors (GRID, Forza and NFS). And no other game does it better than GT5 no matter how you spin it. 1000 cars, 80+ tracks, WRC and Nascar licenses just proves that. Either way you look at it GT5 offers damage, while Forza 3 doesn't; regardless if it is done to perfection or not.

Chubear5374d ago (Edited 5374d ago )

This is what the "naysayers" do all the time with PS3 exclusives. They hang on one TINY thing, exaggerate it and naw it to death. In Uncharted it was that one mission shown with the jet ski "it has boring gameplay" then for Killzone 2 it was "teh exploding barrels" when virtually ever shooter has that and has become part of gameplay for the genre.

I remember MGS4 "iz teh movie. cutscenes too long" Isn't that the greatest compliment to a VG, that it's just like a movie? and then the act like MGS4 was the 1st time ever that MGS game has long cutscenes. That's part of the series for years but they hang on that ONE thing and beat it to death 'till they get a number of fools actually believing their crud.

Happened with Lair b4 it's launch with "Oh look lol, teh grass textures"... frikgen grass! and this was for incomplete coding being shown. What was ironic is that when halo3 launched it had the same exact grass texturing as the unfinished coding for Lair and nobody even batted an eyelid. However, Lair's "grass textures" came out great in the end but by then they had something more meaty to grab onto "lol teh IGN say iz teh fail! stupid droids"

Not one game I see on the 360 pushes gaming at all. Not one game really tries to push variety and truly new innovation but you see soooo many of them on the PS3 and all you see are naysayers staunchly on the go to kill of these new IPs no matter what.

Before is was that "GTp/5 will have 2D textures in teh rear view mirror" but they bow to forza's "environments" like it's the second coming when in fact a game like Ridge Racer 7 had even better background environments. Go on, go look and compare for yourselves. It's sickening the culture of one of these fanbase and I for one look forward to the day they all eat crow for trying to limit our gaming experiences.

poopsack5374d ago

its only definitive if u can rewind

beardpapa5374d ago

Chubear you forget the typical Killzone 2 tagline : "It haz noe colourz! ROFL LOL!"

But then it's perfectly fine for Lost Planet 2's dark gray/black *tentacle* boss level to remain that way.

And remember the talk about GT's trees???????? X-shaped trees! Forza 3 has them too kiddies.

I think now the complaint is that the shadows are "flickering" too much in those gamescom GT c0ckpit videos. I wonder if these people have ever driven a car in broad daylight driving under lots of trees. Gee...

Loxhart5374d ago

@Chubear

I couldn't agree more, it's like they're struggling to find out new ways to defend their 'almighty console'. Yet most of the time they fail to realise how good a game looks and only focus on the cons and not the pros of it. Fanboyism have reached the pinnacle of idiocy. I bow to them. NOT!

As for GT5 there's nothing really wrong about it.

Chubear5374d ago (Edited 5374d ago )

It's very mystifying a lot of the time. It's as if they're hell bent on the PS3 failing no matter what. They just don't care about better gamign experiences, they just want to "win" and have the PS3 die off.

I mean you'll see them talk about Section 8 like "Oh that looks very interesting. A lot of potential" but look at KZ2 and go "meh, generic!"

You think they'd have looked at Haze as "teh flopz" if it went 360 exclusive instead? They would have beat their chests at how the PS3 couldn't do these kind of graphics proper and we all would have been scratching our heads going "wha...?"

I'm convinced that the majority of a certian fanbase really don't give a toss about advancing the gaming industry. They just want to "win" regardless of if we end up with the same ol' same ol' but repackaged in HD. It's repulsive.

LiL T5374d ago (Edited 5374d ago )

Don't forget about one button racing, sticker editor and body kits which all make you drive better and a better sim.

Gue15374d ago (Edited 5374d ago )

Realistic damage doesn't equals realistic driving. Or you just drive around to crash your car everyday @Halo3 MLG Pro?

Gran Turismo it's called: the real driving simulator!

----------------------------- -------------------------------
BTW if all the cars will not have damage then I prefer to not have any damage at all because that's just Lame! =/

Why are PD rushing the game so much these days? They should release it next year after they include damage for every car... But the spring it's so crowded that they will need to wait until summer or later to release it and that's like, too much time?

The Gran Turismo PsP looks much more complete than GT5 for the PS3, the really important one. Who cares about GT PsP anyway? That game's going to flop so hard on sales it's sad.

Halo3 MLG Pro5374d ago (Edited 5374d ago )

WOW. Looks like I hurt some feelings. I have a legitimate argument and not trying to be a fanboy but I think if you are going to call yourself "the definitive driving simulator" than you must have realistic damaging or at least attempt to have some damaging. How many times do you see people just driving at top speeds around a corner just to use the walls to slow you down with no effect? Well you have to have some sort of consequence for reckless driving. I know with Forza you try to pull that stunt and your car will suffer major or minor damage depending on your speed that will definitely affect the way you drive. Without damage you pretty much get a game of bumper cars.

Chubear5374d ago (Edited 5374d ago )

^^ that's not how it works. You're not going going to be racing with cars that may or may not have damage. If you're in a off road or Nascar race then ALL vehicles would have damage if turned on.

On other traditional GT races you'll have the regular stuff. Dont know if they'll have the damage option for F1 races but we'll find out more soon enough.

@1.25
Oh do STFU already with your lame arguments. So you think all these arcade racers are sims cause they have damage on every car? The point in a racing sim is to drive not crash. That's not what racing sims are about.

Loxhart5374d ago (Edited 5374d ago )

"I have a legitimate argument and not trying to be a fanboy but I think if you are going to call yourself "the definitive driving simulator" than you must have realistic damaging or at least attempt to have some damaging."

Lol, put emphasis on attempt to have some damage.

xD. Doesn't GT5 have damage already? So they've attempted it, perfectly fine then right? Your reasoning fail and your username just gives you're identity away on which "console" your loyal to.

jib5374d ago (Edited 5374d ago )

chillout kids. no ones saying GT isn't going to be great because it will be. few of us just really wish the damage system was better. it doesn't have to be super realistic, just a little closer to it than how it is now

"The only people whining about damage are people that don't like GT as much as other racers" "focus on damage as if that's what quantifies a sim is total BS"... you guys are delusional

ever think that maybe some people are more hard core than others(me). i want my racing sims to be as real as possible--simulate real life racing as close as it can. IMO, the penalty for racing mistakes with limited damage is way too low(this goes for both forza/GT)

Raf1k15374d ago (Edited 5374d ago )

'if you are going to call yourself "the definitive driving simulator" than you must have realistic damaging'

I don't know if you noticed but GT5 is a 'driving simulator' not a car damage simulator. The driving part of the game seems to live up to that.

It would be awsome to have simulated damage in GT5 but like I've said so many times, it takes a crap load of time and resources to be able to add that kind of thing to any game. Every car would need it's own damage modelling for it to even look like it might be simulated (and that's not even true simulation it's just the normal damage modelling we're used to except it's done for each car). There's no way anyone can get away with using the same damage for similar vehicles and call it simulated damage.

edit:
Take a look at this:
http://www.gameinfowire.com...

Tell me if you think it's feasable to do the following for every car:
Damage types are:
'* mentioned before scratches of the paint
* damage of the body of the car, such as:
o impactions and partial or full detachments of bumpers
o full and partial detachments of spoilers
o impactions of: wings, doors, bonnets, roof
o full and partial detachments of doors and bonnets
o cracking and full breaking of glasses in all windows
o damage of reflectors and wipers
* damage of suspension and brakes
o ripping tyres and their loss
o flapping wheels and their detachment
o damage of springs and dampers
o damage of stabilizers
o damage of brakes of separate wheels
* damage of engine and transmission system
o damage of the cooling and lubrication system resulting in engine overheating and seizing
o damage of the turbine influencing the power of the engine
o damage of the engine decreasing its power and finally stopping the vehicle
o damage of the clutch and gearbox eliminating gears or impeding their usage'

That's some info about Xpand Rally from 2004 so it's likely that it's now easier to implement that kind of thing into modern racing games
but PD being devs that take their time with what they do who knows when it would be released if they decided to do this kind of thing for every vehicle in game.

callahan095374d ago

And Yamauchi never says that the damage modeling is unfinished. His exact statement was: GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."

This does not indicate anything other than that the code on display at GamesCom is incomplete. There's nothing that says Polyphony Digital hasn't already achieved much more and has code closer to what could be final, because developers are never able to bring the latest code to these trade shows. Most code brought to these shows is pretty out-dated compared to the code they're working with internally at their offices.

rockleex5374d ago

GT5 Prologue gives the player options between standard physics and simulation physics.

They should do the same for damage.

Kleptic5373d ago

Halo MLG is exactly right imo...and I am a huge GT fan; have been since the first GT...

imo its simply typical japanese arrogance...the same kind of arrogance that got Sony in trouble with the launch of the PS3...which is bizarre, as most Japanese heavy weights in this industry blame American companies for being arrogant...in some cases it doesn't matter...Kojima has this type of personality too, but constantly over delivers on what he promises...but that doesn't change back handed PR like 'no hardware on earth has the capability of rendering my 'true vision''...

yeah...PD's head stated 'the game is finished, we could release it at any time if we wanted to'...then just 2 months later states 'damage modeling is unfinished'...simple PR garbage...its why more than anything development studios should just keep their mouth shut once they have shown anything of the game...

now its ok if this was some dated build of the game, and that version had unfinished damage...but that is most likely not the case...

and the entire problem with only 'race cars' having damage (which I still have not seen confirmed from PD) doesn't hold either...as it appears right now that GT5, damage wise, is no different than any other modern racing game with damage modeling...as in...its nothing overly special or realistic...Forza 3 has the same thing...just doors and parts flying off, but not in any realistic way if 2 cars collide at over 150mph...i understand that overly realistic simply makes a racing game unfun (i.e. try the true simulation tires in GT2...its a nightmare)...also, to my understanding...the core physics dynamic implemented to car damage is not a model by model situation...its something they can apply to ever car model with mild tweaks...its not something they need to build from scratch for all 900 cars...

so maybe it is manufacturers not allowing it because the cars look so photo-realistic...but then why do other games with nearly identical damage not have that problem?...Forza 3 has it...and yes, there is credible evidence the car models are not quite up to GT5 (mostly due to inaccurate lighting)...but is it enough of a difference that Ferrari would let their cars break apart in Forza 3, but not in GT5?...I highly doubt that...

so the only thing worth mentioning is the irony of the entire situation...Japan claims Americans are arrogant...yet the reality is that THEY are far more arrogant...true Turn 10 shot their mouth off at E3 a little too much...but PD is hardly coming around in slapping them in the face right now...they are simply making their own PR mess at the same time...whatever...both games will be great...

cmrbe5373d ago

The concept of realistic crash/damage simulation in software is not possible at the moment. If it was, the auto industry would be using software to model crash and damage simulation instead of using crash test facilities like they have done for ages.

This is a concept video gamers still don't get. Crash and damage simulation gamers have seen sofar in game are just for fun and they are not meant to be taken seriously at all. It is why no professional or car manufacture is using any damage simulation from any video games for their work.

Driving simulation on the other hand is possible with current hardware and software. This is why GT was always tagged "the real driving simulator". GT was always about driving for most people that couldn't afford to drive cars in GT in real life and this is why even professionals use GT "driving simulation" for their work.

nbsmatambo5373d ago

idk if the damage is life like r not, i dont think others will care either cuz GT has sold 50M + copies without damage...that obviously means the people didnt care about it in the first place, whether its good or not its still betr than having nothing..

Above Awesome5373d ago

Good to hear it's unfinshed. I was getting blasted in the other thread saying that it could use some work. Lost a bubble instantly for saying it.

Eagerly awaiting release.

randomwiz5373d ago (Edited 5373d ago )

Personally, I think damage adds to the game, but I really don't want them to waste time on it if they could be working on something else.

But then again, they probably already perfected everything in this game, so they're just adding damage because they have nothing else to do.

Szarky5373d ago

"Some concessions have to be made until hardware evolves and you can get the Gibson simstim. By that I mean when you are running a sim you do not have all the normal sensory data you have when behind the wheel. You can't "feel" the car, feel gravity, or any such useful input such as normal behind the wheel SA."

Try a G25 wheel. It's actually very good at giving you the feeling of being in a real car. It's hard to explain, you really just have to try it for yourself.

Greywulf5373d ago

I mean theres been 50 million copies sold, its a household name by now.

xTruthx5373d ago (Edited 5373d ago )

inderective fanboy comments got over there ---->
Btw what happened here? http://www.youtube.com/watc...
what did you say about forza's crashing into another cars ? oh yeah

coolirisGB5373d ago

lol 40 disagrees? They did say it was ready/finished.

+ Show (38) more repliesLast reply 5373d ago
N4G king5374d ago

cant wait to see the final results

N4PS3G5374d ago (Edited 5374d ago )

He says this are only the first steps of what damage it's going to be and expects to release in Q4 09?

This guy must be prettyyy talented and fast if this are only the first steps and still plans to ship on 09

N4G king5374d ago (Edited 5374d ago )

they can do it

1- Polyphony Digitals team is NOT small
2- this is not their first GT game

so i think yah
he knows what he is saying
and they'll do it for sure

yoghurt5374d ago

The quote in the article reads

"the GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."

The area here you need to look at is 'the GT5 code bought to Gamescom'

This could mean that the current level the game is at is much different from what was bought to Gamescom.

N4PS3G5374d ago (Edited 5374d ago )

@N4G King

I know their team is big.. i don't doubt they could do it

but like you said..this is not their first GT ..but its the first time they add damage to GT..and for the impressions it's been getting..you might see that it's not that easy to implement a robust damage system in a short period of time.

MGOelite5374d ago

q4 could mean march 2010 you know, thats 6 months to do a bit of damage modeling, easy job

techie5374d ago

Nah it's calender Q4, not financial Q4

thor5374d ago

Yeah well I think everyone sensible amound us has realised that it's not going to be "the most realistic damage evar" as some fanboys were proclaiming - rather, it's going to be an average effort. But don't forget - a year ago there was NO damage at all, so actually they've achieved a lot in a relatively short space of time. I'm sure they have time to improve it further.

Still very disappointing that there won't be damage for all cars.

Rock Bottom5374d ago

They only use financial quarters for financial reports and that sort of stuff.

LiL T5374d ago

PD also just added a bunch of people to thier GT5 team which will hopefully bring the game out this year.

@Thor : I think it will be the most realistic damage we have seen on consoles so far.

weazel5374d ago

Don't think he meant that it would be "finished" with GT5. Knowing PD they'd either release it as an update at a later stage, or have it completely nailed for GT6(prologue?).

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90°

PlayStation 3: chasing the 1080p dream, part three - Gran Turismo 5 and the indie explosion

From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?

In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.

However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."

Read Full Story >>
eurogamer.net
ApocalypseShadow655d ago (Edited 655d ago )

Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.

Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No

But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.

Michiel1989655d ago

thats what every company tries to do, push for people to buy their products. Are you really gonna blame them for that?

ApocalypseShadow655d ago

Not all articles are about selling. They're about informing or entertaining.

Maybe I'm supposed to watch the video instead of reading. But I shouldn't have to click. But the article lazily tells us some games did hit 1080p and some didn't. I didn't learn anything new as I own the console. Then, they push a Patreon subscription.

Are you saying every opinion, preview, review and rant article requires a push to buy something now? Tell me which sites are prone to do so so that I can avoid them in the future.

Michiel1989655d ago

not everyone played during the ps3 era. I started during snes era but loved seeing articles/videos about how gaming evolved before that.

i dont think this article is trying to push you to get that patreon sub, it doesnt for me at least. I dont think theres anything wrong putting an ad at the bottom of the article. all the regular DF videos are free already.

SonyStyled655d ago

Wipeout HD on PS3, a remake of the PS1 game was 1080p 60fps. And that released in 2007-08

Christopher655d ago

This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.

dumahim655d ago

It's more about the video. DF Retro videos are for Patreon members first, and I think the whole thing was one big video. For the youtube channel, it gets chopped up and released weekly.

ApocalypseShadow655d ago

Chris is actually right on this one. Something known already was just kind of washed over in the article. Unless you're supposed to get more in the video. If more is in the video, then more could have been said in the article.

Only thing I learned new was that they are selling a subscription. My point though is that you gain more viewers by having better articles and content.

652d ago
280°

What Happened To Gran Turismo?

When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.

Read Full Story >>
gamingbolt.com
darthv721722d ago

It doesnt suck but I would love to see a return to form with GT7. Sport is such a departure that it can turn some people off. It has gotten better over time but it's still no match for a proper GT7.

Rude-ro1722d ago

Sport is awesome for what it is...
However, polygon built a whole new engine and the tech is still being worked on...
I understand it is easy to praise a cookie cutter because it release the same game over and over with rotations of maps and cars...
But this engine polygon has designed does more for things other than gaming.

Repetitive old engines with new makeup does not make anyone king.

Gt7 will be most likely in two years with 120fps and ray tracing because their new engines are ready now.

LordStig1722d ago

It decided to focus on racing rather than cars and in the gaming world, racing = gameplay.

Imalwaysright1722d ago

What complete and utter BS. GT has always focused on racing and gameplay.

1722d ago
neutralgamer19921722d ago

Good I guess selling millions of copies and have OFFICIAL FIA license races and Esports means it sucks

We just don't get it every year which is why ms also delayed next forza. You can't keep making yearly sequels. Quality and innovation takes time

GT sports at launch to now it's a different game and support has been free

Imalwaysright1722d ago

GT games have always sold millions of copies and what's so innovative about GT sport? It's a racing game FFS.

IRetrouk1721d ago

The online championships and tournaments alone offer more innovation than any racer this gen🤷‍♂️ then you also get the live ones in New York etc with proper race like commentary, something else no other sim has done before. It sells millions because it's the best, simple really.

Imalwaysright1721d ago (Edited 1721d ago )

IRetrouk

I'm not even sure why think that having proper like race commentary or championships and tournements is innovative but I'll play along... GT Sport was released in 2017 so how do explain that this video https://www.youtube.com/wat... from 2016 exists?

Dark_Knightmare21722d ago

Spoken like someone who hasn’t played sport

Imortus_san1721d ago

And those Paid demos, that fans try to hide and not talk about it.

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SCW19821722d ago

It became the best online racing community for console players and its an amazing achievment.

Keltech1722d ago

"Forza?" HaHaHaHaHaHaHa!! good joke!

kayoss1722d ago

Too early for an Aprils fool joke.

1722d ago
ElementX1722d ago

@solidgamerX That's really not very impressive. Somebody with an interest in cars plays racing games and becomes a race car driver. That's like saying "look at this guy, he played COD and now he's in the military"

Imalwaysright1722d ago

SolidGamerX

You must think that we're all stupid enough to believe that a game will turn anyone into a professional racing driver.

Prince-Ali1722d ago

FORZA!!! AAHAHHAHA !! Haven't i schooled you on this already before! You're still spewing nonsense on this threaddd looool

mcstorm1722d ago

Forza has always been better online than. GT and still is. Great to see PD try something different with GTS but let's face it this gen sonys racing games have been poor this then compaired to what Microsoft has had to offer. Forza 7 is one of the best racing games on xbox and pc but for me Horizon 3 and 4 have set the bar this gen. Of all the things microsoft got wrong this gen 2 of its racing games got a lot right and others are now playing catchup.

DarXyde1722d ago

It's debatable which is the better game. To me, Forza has the upper hand.

But in terms of online community and events? Ha. Don't lie to yourself just because you don't like Playstation.

1722d ago
1722d ago
Dark_Knightmare21722d ago

Lol not even close have you even played gt sport online?

Imalwaysright1722d ago (Edited 1722d ago )

SolidGamerX

You didn't need to confirm what I already knew: if you didn't think that we're all stupid you wouldn't make such stupid comments that only those that are dead from the neck up will agree with.

IRetrouk1721d ago (Edited 1721d ago )

Did he say gt could turn anyone into a racer? No he didnt, he asked what game has done it like gt has, which is true, gt academy done it throughout gt5 for a start. You need to do some research fella, cause your wrong.. again.

And lmao at element and the downplay, not even similar you crazy man, not even similar🤣 you realise gt has turned gamers into drivers from gt5? Go look at gt academy and tell me how that would be anything like someone playing cod and then joining the army, the downplay in gt articles is funny.

ElementX1721d ago

So you think he learned the required skills playing video games? I remember when people claimed children were learning how to operate guns because of video games, do you think that's also true?

IRetrouk1721d ago (Edited 1721d ago )

Two completely different things and you know it, it is a fact that gt has helped real gamers become real race drivers, the proof is easily available online and I'm not going round searching for links that has been posted many, many times before on this subject, Go and look at gt academy like I mentioned and you can see for yourself, they start out on gt and go from there, so yes the game gran turismo teaches you some driving techniques, now if you can find me a link where someone has been playing cod and went on to become a war hero, please let me know because I couldnt find anything, also do you have a link to where cod has a program to train soldiers? Like cod academy or something?, I couldnt find one of those either, maybe when you do then your comparison will actually make sense.

Imalwaysright1721d ago

IRetrouk

You mean the GT academy that provides training and licenses for a person to become a professional racing driver? The GT academy is how you go from being an average driving joe to become a professional racing driver not GT the game.

1721d ago
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1721d ago
xRacer74x1722d ago

Forza owns the racing game scene in my area as far as video games go.

dekke1722d ago

Forza = Arcade
GT= Sim

why u ppl keep comparing those 2 games every time..

Keltech1722d ago (Edited 1722d ago )

GT owns the console sim racing scene in my area and around the world. Just ask a real race car drivers

https://youtu.be/2pC3-eCAdv...

LordStig1722d ago

Forza isn't a racing game. It's a car game.

1722d ago
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Hungryalpaca1722d ago

I’ll stick to sims. You keep playing with your hot wheels.

King_Noctis1722d ago

You forget that there are two Forzas, Forza Motorsport and Forza Horizon, which aims at different audiences.

King Nezz1722d ago

The usual response from someone insecure that feels their favorite racing game is nowhere near as good as it once was. I really liked Gran and played them all. Loved the Vector from part 2. But the franchise is not the same.

Gaming4Life19811722d ago

Yea Forza took over and is now the best sim racer with motorsport and the best arcade racer with horizon. GT was the best but it has been falling short for a long time and I'm not saying gt games are bad but no where near king like it used to be. I'd say forza motorsport 3 was the forza that really upped the franchise and forza 4 was when forza became #1.

I remember the glory days of gt but those days are long gone but it's still a good game just not the best. Of course ps fans will never admit it because they will die before giving MS credit.

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Nacho_Z1722d ago

I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.

LordStig1722d ago

The USA leg of the Gran Turismo World Tour is going on in New York right now. Go watch it guys, there's some damn good racing and crazy updates to come.

Nacho_Z1722d ago

I've seen some of it before and to be fair it's not much different to watching real motorsport so credit to them for that.

Heavenly King1722d ago

the MACH 5 :) GO SPEED rACEr!!

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320°

Gran Turismo 5, Gran Turismo 6, Wipeout HD, God of War 3 and more running on PC via the latest RPCS3

DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."

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1759d ago Replies(6)
gangsta_red1759d ago

If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?

It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.

Silly gameAr1759d ago

Why waste time and money on it? Some people want to move forward, not go back.

Eonjay1759d ago

It's not a deal breaker but having the feature would be amazing. I would rather have it than not have it.

gangsta_red1759d ago

Not everyone feels that way and if Sony is making an issue of supporting PS4 games for PS5 why not support their other past games for people who still have them or a means to buy them and play them.

KwietStorm_BLM1759d ago

You literally just said some people. So I'd imagine you can comprehend that there's a larger subset of people not in that same "some" group. PlayStation used to be known for backward compatibility. Xbox made a big deal about support for their entire catalog. What's the issue with PlayStation, who has an even more substantial history in gaming, tapping into that market? We don't have this problem on PC. It's only a good thing for consumers to be able to bring their games with them through generations on console.

Silly gameAr1759d ago (Edited 1759d ago )

@kwietstorm

Yes, I said some people. What I said was MY opinion. I'm one of those people that couldn't care less about bc, but im not saying ALL people don't care about it. I think they should spend that time and energy for future features and games, but like I said, that's only my opinion.

Imortus_san1759d ago (Edited 1759d ago )

Not every body trows their games way every time the new gen cames along, and everybody that likes games like to be able to play their favorite games in the best possible way.

PS: Retrocompatability is the most requested feature in Sony Foruns, even Sony said so.

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frostypants1759d ago (Edited 1759d ago )

The question is would the return on investment be worthwhile? Are the number of additional consoles PS3 BC would push be enough to justify the cost of developing the emulation (and it would have to be bullet proof)? I like the idea of having it, but for my part not having it won't effect my purchase decision.

1759d ago
Eonjay1759d ago

You are asking the right question but the wrong way. For me, the addition of PS3 BC would add value as a customer and make it even more likely for me to buy a PS5. If it is valuable to the customer it is valuable to them.

Also, the way they are doing it would be way cheaper than a program like Microsoft had. The are emulating the hardware. Not the software.

gangsta_red1759d ago

"The question is would the return on investment be worthwhile?"

Sony could definitely make some extra profit selling PS3 games through their marketplace (the same way they have their other classics available). It's not about whether or not it will effect anyone's purchase decision, it definitely didn't do so for the PS4. But as others have expressed, it would be a nice addition to have for PS5 if Sony could open up their whole library digitally and physically to users.

ShadowWolf7121759d ago

Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.

Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/

1759d ago Replies(2)
Gwiz1759d ago

Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.

What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)

1759d ago Replies(1)
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