Nidzumi writes: The screenings room at Edinburgh Interactive 09 is packed out, standing room only. APB is probably one of the most eagerly awaited games of 2010 and most people are clamouring to get even a morsel of a look at what Realtime Worlds' next title looks like.
APB is certainly an ambitious project - a pitched battle between gangs and heavily armed enforcers set against the backdrop of a bustling city bristling with AI controlled inhabitants.
The screening begins with another, equally important part of the game. One aspect of the game that Realtime Worlds have put a huge amount of effort into is that character, logo and vehicle customisation tools. As Assistant Live Producer on APB, Ben Abbott, begins the presentation it is clear that these are no ordinary creation tools. " APB is all about the three Cs - creativity, conflict and celebrity," begins Abbott.
Just how long do MMO’s last before going free to play? GameKeysNow takes a look
For every game that truly lives up to its potential, there are a couple that absolutely miss their mark. Be it a simple case of over hyping an unfinished product, to game systems that downright are broken, or even just a game being inexcusably horrible, some games just leave a terrible taste in people’s mouths.
I think rogue warrior needs to be on here. And why Isn't E.T. on here since we're talking about all time terrible games. That game single handily crashed the video game world.
For me Haze. I was interested to play it. That was until I played the demo. Picked it up in a bargain bin later on after its launch and I am glad I did........pick it out of a bargain bin and not pay full price
APB , that game went from having a 100mill dollar budget to bankruptcy so fast , it should be a record on its own
No Dude Nukem: Forever? That games had so much hype surrounding it and it turned out to be a steaming pile.
PC Gamer - The action-MMO first known as APB lives on as APB Reloaded. But if your memory serves, you’ll recall that the urban, massively-multiplayer shooter had a quick death: APB shut down just months after launching at the end of June 2010, coinciding with the dissolution of developer Realtime Worlds.