Announced in this week's Jump, Square continues their trend of "Final Mix"ing their games back to Japan with bonus features; this time with Dissidia.
Nevada Dru takes a look at Dissidia Final Fantasy NT and why it is a classic case of less is more.
Hardcore Gamer: The fighting franchise starring the heroes and villains of Final Fantasy is back in action. Dissidia Final Fantasy NT is the third main entry in the franchise and the first to be released on a home console. Dissidia Final Fantasy and its follow-up, 012, were both released on the PSP in 2008 and 2012 respectively. It’s been a long time since the series was last seen and game design has changed drastically since then.
Given that, what’s the difference? How have the Dissidia games changed since the franchise’s inception on the PSP to the recent release on PS4. Here are the major changes between Dissidia Final Fantasy and Dissidia Final Fantasy NT.
How do the two new Dissidia games stack up to the previous ones?
Although it doesn’t have Dissidia in its title, the Theatrhythm games are part of the franchise since they are spinoffs and feature Cosmos and Chaos
So there’s more than 4 games in the Dissidia franchise
This is one reason I'm glad the market has expanded in the West. It irks me that Japanese devs always play favourites even though it's entirely understandable. At the very least now we have our own devs that will play favourites to our interests in the various regions.
The article says Univeral Tuning is the North American version repackaged to sell in Japan. So why is he saying it irks people in North America to announce a "superior" version 1 week before it releases here? It's the same game!
Will this game ever be released in USA.
Typical SE. Ripping off customers.