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Diehard GameFAN: CID The Dummy Review

Diehard GameFAN writes: "The game breaks up levels by adding boss fights and areas where you have to drive a car. Unlike other boss battles, where you have to memorize a pattern in order to beat the boss, these bosses have no pattern and only reveal their weak spots randomly. The driving sections are such a waste of time that I'm not even sure why they added them. I'd write about them but I'm busy repressing the memory of ever playing them in the first place".

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diehardgamefan.com
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Indie Weekend Sales: Beat the Clock

Independent game sales for the weekend of June 20.

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diygamer.com
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Twelve and OG Resolve IP Rights Dispute

Italian developer Twelve Interactive has announced that it has reached "an amicable compromise" with UK distribution firm OG International over the rights to the CID The Dummy franchise.

Twelve Interactive had said in October that it was seeking legal advice over OG's claim that it held rights to CID The Dummy supposedly acquired from former license-holder Oxygen when the publisher went into administration.

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edge-online.com
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AVault: CID the Dummy Review

AVault is a huge proponent of the Wii, but during the last few years they have not been shy about voicing their displeasure towards developers using it as their personal shovelware dumping ground in a bid to take advantage of unsuspecting casual gamers. Too many PS2 ports for their tastes. It's time to take a stand. If CID the Dummy succeeds at anything, it demonstrates that a recall is in order.