A lot has been said, written, and typed about hardcore third-party sales figures on the Nintendo Wii. While numbers for such titles may not rival that of the cutting-edge systems, we may not be seeing the complete picture. It is no secret that development costs on what is basically a last-gen console "retread" are exceptionally less expensive than the current-day process. Also, it seems that today, software sold is NOT considered successful until it reaches the 500,000 unit mark. Could these facts be causing a misinterpretation on the part of gaming and enthusiast press?
Beneath all the Smash and shovelware, the Wii really did have quite a few gems.
Not a bad list.. I would add Excitebots, Kororinpa 1 & 2, Bit.Trip series, Geometry Wars: galaxies
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Jerry from BagoGames says, "With Astral Chain coming out right around the corner for the Nintendo Switch, I couldn’t help but think about all the amazing games PlatinumGames has pumped out over the years. Some revered greatly, others panned by critics, but to me insane infatuation. These are my five favorite games from my favorite developer"
selling 250K of something is nothing to brag about. Especially when your competitors, at almost 1/2 the install base (PS3/ 360) easily do 500K+ in the same or smaller periods of time.
It's obvious where the majority of the "core" audience is this gen. I'm really tired of Wii fanatics proclaiming that there is a vast ocean of "core" titles to choose from on the system. There's not. There are several gems and a few titles on the horizon, and not much else unless you are a fan of Mario (which I'm not and have never been). And if we're to talk about sales, which this article does, it is evident where the core audience is spending their cash - that being, not on The Conduit.
Demon's Souls sold around 250K and it's not even out in NA or EU yet. That is an example of a niche/ core title selling well in relation to it's install base.
Gotta get back to work. Don't get me wrong, I like my Wii, but it's definitely not where I find sustenance for my core gaming needs.
Edit @ below. What about new IPs? Not established franchises - Resident Evil, Zelda, etc., will ALWAYS sell based on name alone.
That is the true reason why the hardcore Wii games don't sell.
oh know
I can hear the 2 or 3 Wii fanatics coming to attack me.
"So, what does the bulk of this information mean exactly? These signs point to the fact that there IS still some segment of a core gaming audience on Nintendo’s tiny white console."
Selling 250.000 copies of a game with 60 mln. users out there is shiat either way you twist it. Thats no sign that there is still a segment of core gaming, thats pathetic. Not even a half % of all users have bought the title.
Plus, the development of a Wii game costs something like 40 to 50% of a 360/PS3 game. We've heard that for example the dev of Crackdown just broke even on 1.5 mln. sales. So lets say a Wii game can break even on 500k to 750k sold. Selling 250k is sad for the developer.
The Wii is meant for shiatware, piles of minigames and 1st party nonsense Wiifit, Wiisports, Wiimusic, Wiishiatware. That sells.
Simple as that. Alot of those games are just PS2 games with a slap of HD paint on them. (infamous, Darkness, Turok, Crackdown, etc, etc.) They just look nice.
Also take into effect that the media hasn't been Nintendo friendly since 1996 (N64 launch). So those things you have to take into effect. Nintendo were right with their "blue Ocean" strategy because the majority of gamers are not ready to afford those high priced consoles at the time.
Usually, form gen to gen, you see a slight increase in GFX power, but the PS3/360 jumped almost 2 gens in advance compared to last gen. Nintendo just went the traditional and "safe" way when making the Wii.
And it is paying off big time.
But anytime you have one or two games (WiiFit and Wiiplay) that outsell all of your rivals exclusives (PS3 or 360)then you are doing something right. The gaming media needs to give credit where it is due.
*Fact- The wii is the only console that has 9 exclusives that sold over 4 million units and has the highest rated console exclusive to date (SMG)*