According to John Calhoun, senior designer of Dead Space: Extraction, the game will not be following strict survival-horror rules. Instead, the team is taking a different approach.
BLG writes: "Dead Space. It’s a beloved horror series – one that yours truly can’t stop talking about on stream! Yet there are more Dead Space games than you may be aware of. So it’s my duty to introduce you to the best Dead Space games, and one very, very bad one. It’s time to grab a plasma cutter, cut off the limbs of terrifying necromorphs, and decide once and for all (on this website) which of the Dead Space games reigns supreme!"
I played all three. Didn't find them fun, just had nothing to play. I don't think I beat third game though. Combat was super clunky, graphics and art design were ugly imo, story in first game wasn't too bad, rest were meh.
Over hyped series imo, also it doesn't help horror games don't scare me, so I guess that's a big reason for me too.
Just finished playing the first, enjoyed the fact Isaac was a silent alien crushing psycho doom-guy type. Just started the second yesterday and I'm annoyed he's a talker now and sounds like a regular guy who hasn't been through hell, but I suppose he couldn't remain silent.
Dead Space 2 is my favorite followed by 1 then 3. All are good to me though. Just beat all 3 on series X and they hold up.
This week the Link Cable Gaming crew gets all dressed up in their finest Halloween garb to discuss their favorite horror and even just spooky games in a special Halloween episode!
The decision to close the studio and shift the focus of the Star Wars game is not a statement about the future for single-player games, EA says.
"'This was just a single-player game [and it] needed to be a live service.'"
What kind of a stupid mindset is that? It didn't need to be a damn live service. Single player games can work and you have the damn Star Wars name attached to it so it will sell well regardless of it having MP or not.
How can you say this.
"We are seeing an evolution in the marketplace, and it became clear to us that to deliver an experience that players wanted to come back and enjoy for a long time, that we needed to pivot the design."
And then say this in the very next paragraph.
"It wasn't about, 'This was just a single-player game [and it] needed to be a live service."
I would say "do they really think people are this stupid?" But since people keep buying EA games after all the crap they have done over the years and decades that made gaming worse... I guess, yes, yes they are.
sounds familiar
I want to believe the same can be said for movies. When was the last big horror release scary?
SHHC was not as atmospheric as I would have liked it, nor was it as much as the previous in the series, and it also fits the bill of games that have dumbed down scares.
I guess having seen most of the monsters being revealed through magazines and what-ever-else, has seemed to help brush aside any potential emotional attachment to the game.
I guess team Silent Hill were right to abandon the series, but I am always going to wonder how they could have ended it, that way no one can continue to F it up.
yeah, they really need to start making some better horror games. i bet two player horror games would be scary and fun if done properly. but i don't make games! so what do i know eh?