PlayStation LifeStyle writes: "Shatter, the brick-breaking game that 'shattered' our expectations, is easily one of our most favorite PSN titles to date. Even though Shatter was created using Sony's PhyreEngine, Sidhe may be bringing the title to other platforms."
Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.
From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.
It turns out that many moons ago, Microsoft once had its eye on the Sony published LittleBigPlanet series.
Microsoft in a nutshell. Always tried to poach Sony employees, games, 3rd party games and devices like the depth camera that was turned into Kinect but was running on PS2 before Xbox 360. Wouldn't be surprised they wanted LBP. Just like they worked behind the scenes pushing the MLB to bring Sony's baseball game to Xbox instead of making their own.
https://www.playstationlife...
They didn't spend years trying to develop their own baseball game. They wanted Sony's game.
They're scum.
"However, Healey said Media Molecule wouldn't have felt right doing that, adding it would have been "morally corrupt"."
Major kudos to Media Molecule for being an upright studio with principles.
Great, more stories like this please. Show the last of the zombies holding the line what we've been saying for years: Microsoft is anti competition, anti industry and has no interest in making games at all.
But hey, at least there's an Xbox Games Showcase to look forward to, right?
Well considering SONY just killed the series, LBP would've been dead by now either way. Though MM probably wouldn't exist by now either, so I'm glad they stayed with SONY, hopefully they don't get shut down any time soon or ever honestly.
C'mon Sidhe!
I actually still have to get this game. xD
What i like with Sidhe is that they applied a valuable price method everywhere.
The game is 7.99$ in USA (which makes 5.57€) and in Europe, it's 5.99€ (8.61$).
Whereas Fat Princess is 14.99$ in USA (10.47€) and in Europe it's 14.99€ (21.54$).
I wish every PSN game would follow that pricing method, and not the current 1$ = 1€ policy.
And their interview ( http://www.n4g.com/News-373... ) proves that the price decision is not a matter of tax or anything like this. It's only following the decision of the publisher (which actually fuel my hatred regarding Fat Princess' price).
And to be this fair, i sincerely thank you, Sidhe.
The put the emphasis on "NOT", like it's some sort of reassurance or something. Who cares?
doesn't the game feature the playstation symbols (square, triangle, circle, X)in most of the bricks you have to break?...or is that just coincidence.