WorthPlaying:
"I remember playing the original King of Fighters back in the early '90s in the local arcades because well, that's what one did before the rise of the plentiful and abundant home console. King of Fighters featured a lot of familiar SNK fighters from other titles, most notably Fatal Fury and Ikari Warriors. The franchise was popular enough to launch a yearly update to the game, which subsequently got named '94, '95 and so on, all of which appeared on the aforementioned home console platform. It's 2009 now, and rather than get mired in two-digit year conversion problems akin to Y2K, we have King of Fighters XII."
GameDynamo - "Fighting games have enjoyed a period of spectacular growth after being a nearly nonexistent genre for so many years prior. Because of this sudden growth, we're seeing a lot of companies taking different approaches to the traditional fighting game formula that has stood since Street Fighter II first came onto the scene."
Star Trek Online developer Cryptic has ruled out the possibility of it releasing a sequel to the game in future years - telling CVG it would rather constantly update its existing MMO.
I'm glad they aren't going to make a sequel. The current game is unfinished and flawed, they need to fix that first.
A sequel is the last thing people are thinking about right now, it's an online game! You don't need a sequel, you can just keep building the game and change the story arc for as long as you want.
The Start Screen reviews King Of Fighters XII for the PS3. They cover how far fighting games have come and with the showing that SNK Playmore's KOF XII, how far we need to go. The game was seemingly released incomplete with an time trial for an Arcade Mode and a seemingly broken online mode. Did the 772 MB patch help?