DualShockers write:
Fighting games were once considered a slumbering genre. With only a handful of mediocre titles making their way onto our consoles, it became a dying breed that uninspired many gamers with its mix of bland combat, repetitive gameplay, and stagnant graphics. Then, BlazBlue: Calamity Trigger (pronounced "Blaze", by the way) made its way onto this generation's library and astonished the bejesus out of me. It concluded that the 2D fighting series is, in fact, here to stay
Kdin finds the fantastic feline favorites in video games!
As the PlayStation 3 version of BlazBlue: Chronophantasma won’t be available in North America until sometime next year, fans of the series have been importing the title and providing some great video footage. Here’s what the community has for us after a week or so in the lab.
Tim McDonald explores the mind of Tomo Ohno, development director at Arc Systems Europe, to discover what what the BlazBlue franchise is all about. In this interview Ohno discusses development of the game, its reception in Europe and taking the franchise forward.
I'm surprised by the game's reception here in Europe actually. Nice interview though.
never really got into the BlazBlue series, ill stick to the joys that is Super Street Fighter IV
Because most don't recognize the game or it's characters this game won't sell as much as it should. It's truly the sleeper hit of the summer, maybe the year.
Sounds like it can give Marvel vs Capcom 2 a run for its money.