120°

id Software shows new Rage screenshots from SIGGRAPH 2009

id Software proudly shows off new screenshots of Rage, its upcoming first-person shooter and racing video game for PC, Xbox 360, PS3 & Mac directly from SIGGRAPH 2009, New Orleans.
More to come at the next QuakeCon (August 13-16).

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5395d ago
JL5394d ago

Wow, jawDROPPING even (lol sorry oliver). But, damn those do look amazing. Is that really in-game? The most impressive part: just look at those clouds, especially where the sun is shining through. That is utterly amazing.

And, ferm, water doesn't look all that weird to me. Other than it looks like it's contaminated or something. Then again, looking at that last pic, the water does look a lil weird around the rocks, almost like there is a light fog on top of the water which you can notice around the rocks.

But, damn, those clouds and the sun rays. That is amazing.

St05394d ago

How the hell are they gonna make this run at 60FPS on xbox and PS3 like they said they will :O

SevWolf5394d ago

@St0: They just have to optimize the code correctly, which I have no doubt they will.

imec5394d ago

I hope it's open to modders (being an id game I have little doubt that it will be completely accessible). Although we may have to wait until Doom 4.

All-35394d ago

http://www.eurogamer.net/ar...

Doom will "not be another four-year development period", said Carmack, but will have "three times the graphics richness" because it runs at 30 frames-per-second, rather than 60, which Rage targets.

“The next DOOM game will look like it’s built on another engine, as it uses three times the horsepower”, Carmack said, according to a 1UP report.

St05394d ago

three times the graphics richness

:O that's crazy

dcbronco5394d ago

The id are lazy people. This is not the work of a lazy company. If this game releases and looks like this, and I have little doubt it will, Carmack will once again show why he is considered one of the greatest programmers the game industry has ever had. And with id offering a better tool set this time with there engine, even Crytek has to go back to the drawing board if they can do 3x this.

+ Show (5) more repliesLast reply 5394d ago
Pandamobile5395d ago (Edited 5395d ago )

This game looks beautiful. Holy crap. Just look at that environment detail. The sky. The plants...

Woah.

kaveti66165395d ago

You said it. This game's majesty can only be truly experienced on PC. The PC version of this game is going to make the console fanboys look like ignorant twits. They're arguing over scraps.

Bleem3605394d ago

That my dear is a matter of opinion.

There are LOTS of people out there who don't have a PC and don't intend on buying one. In their minds, the console version will be just as beautiful and is certainly up there with the best looking games on both PS3 and 360.

Yeah sure, the PC version will 'look' better - what matters though is that console owners get a good gameplay experience.

My PC is good enough to run RAGE (I would hope!) but I don't play games on the PC, that's what the living room is for.

*opens another spreadsheet

kaveti66165394d ago

They are entitled to think what they want. But if the fanboys are going to have an argument about which version is better, and needlessly waste bandwidth with their stupid invalid arguments, then they will most definitely be pwned by the facts. The PC version will be the best version.

And every point you brought up is irrelevant, my friend. A gaming rig costs too much for some people (even me). And yet, to the PS3 fanboys I can say that the PS3 costs too much for some people, so by your logic the 360 is great.

The point is that if anyone is looking for the definitive version of RAGE, they will only find it on PC. The PS3 version's advantages over the 360 and the 360 version's advantages over the PS3 are hereby pathetic because like I said before, the console fanboy twits are arguing over scraps. The PC version is it. The 360 fanboys who only play the game on 360 will never be able to say that they played the definitive version of the game, and the PS3 fanboys who only play the game on PS3 won't be able to say it, either. So the two sides might as well stop nitpicking and stop bashing each other because in the larger scheme of things, they're both getting crap versions of the game.

Bleem3605394d ago

"So the two sides might as well stop nitpicking and stop bashing each other because in the larger scheme of things, they're both getting crap versions of the game"

Perhaps one of the single most narrow minded comments I've read on N4G - and that's saying something!

"And every point you brought up is irrelevant"

Perhaps for you but not for the large number of people who have consoles and no interest in gaming PC's, CPU specs, RAM clock speeds, overclocking and SLI cards.

Sure, the best looking version *may* be on the PC - but since when did that make console versions 'crap' - as you say.

aGameDeveloper5394d ago (Edited 5394d ago )

If you think about streaming prerendered textures, you would realize that, while a half-way modern PC will always have the advantage over the current consoles, some of these advantages are reduced.

PC GPUs generally have more, if not MUCH more, video RAM than consoles. This is very useful when you want to cram a lot of high-resolution textures in there for each level. When you are continuously streaming textures, however, the extra memory may prove to serve absolutely no benefit - possibly simply unused. With spare memory, the texture cache COULD be enlarged, which would somewhat reduce the chance that a texture page won't be found when needed - but the implementation would be tuned to run well on the least common denominator (256 MB), so there may be no significant benefit to a larger cache. This situation is similar to the lack of improvement seen in the new 2 GB video cards - if the developers haven't written their code or developed their assets to take advantage of it (higher resolution textures, different packing technique, reduction of compression cost), you will see little significant difference with the newer hardware.

PC GPus also have much more horsepower in terms of shader performance and number of shaders than the consoles. This proves to be a huge differentiator when you are using multi-pass or multi-texture techniques to hide the fact that you don't have enough video RAM to provide unique textures everywhere. Traditional game engines render low-res repeating textures, topped by detail textures, then multiple layers of decals, and then low-res prerendered shadows (or worse, dynamic shadows for static geometry) to approximate uniqueness everywhere, performing this work EVERY SINGLE FRAME (not to mention the dynamic decals for bullet holes and bloodspatter and the dynamic shadows for the things that move around). If you have prerendered all these static layers together into a single megatexture, not only can you make it look much better, but you don't need as much graphics horsepower to render it - and can spend the horsepower working on other features or better dynamic effects (higher resolution shadow buffers and more particle effects, or example).

I look at it like this: which 2D game looks more beautiful, Mario Bros or Myst? Obviously the second, though it required more preprocessing and much more disk space. Megatexturing appears to be the same sort of thing - but for 3D surface texturing.

kaveti66165394d ago (Edited 5394d ago )

That's an interesting response. What interests me most about it is how it doesn't even connect to my statement in any single way. How am I being narrow-minded when I am the one who is saying that the console fanboys from both sides are ignoring the FACT that the PC version of RAGE is going to run smoother and look better than either of the console versions, so therefore, their little bickering over their second-rate versions of the game is useless and pathetic in the larger scheme of things.

By the way, learn the definition of narrow-minded, because an example of narrow-minded is when fanboys choose not to recognize another version of a game because it doesn't apply to their situation. So, maybe it's you and the fanboys who are narrow-minded. My original post was made to merely point out how silly it is for the fanboys to argue about which version of RAGE is going to look better of the two console versions, when that is irrelevant. The definitive version of the game is on PC. It can still be played in the comfort of a chair or couch chair with a controller if one wishes, and it still beats out the console versions. Maybe you and fanboys like you can't handle that truth, so you choose to call ME narrow-minded, and of course, you will get more agrees, because now both sides of this silly, stupid console superiority debate will feel butthurt that I called their versions the second rate versions and they will agree with you and disagree with me.

Even now they deny the truth.

Bleem3605394d ago (Edited 5394d ago )

It makes perfect sense - you said...

"they're both getting crap versions of the game"

Why? because it won't run at 1600x1200? As I said, narrow minded and explains your distinct lack of bubbles.

Not sure what part of my comments makes you think I'm a 'fanboy' - if anything, its you who is displaying all the symptoms!

Even so, the definition of narrow minded is

"bigoted, intolerant, or prejudiced"

Granted, you don't seem to be a bigot - but you are certainly intolerant and prejudiced against the console releases.

As I said already (I think you ignored it) - maybe the PC version will look and run best - but it STILL doesnt make the console versions crap.

On yer bike ;)

kaveti66165394d ago (Edited 5394d ago )

FYI

I don't own a gaming rig. I don't play games on PC.

I only own a 360.

Do you understand now?

I am tired of these stupid fanboys arguing over console versions of the game. Am I prejudice for hating fanboys. Yes, you are correct. I am prejudice against fanboys. Fanboys are not true gamers. Personally, I don't care about the graphics. I don't care if the console version of the game is inferior to the PC version. You're still not getting it. That point of my post was not to bash the consoles, it was to bash the fanboys who are needlessly arguing about something that I find so hilariously funny. How can they both be arguing about who has the best second-rate version of a game? And yes, you also should be able to admit that the console versions are by definition going to be the second-rated versions of RAGE. You misunderstood what I was trying to say, and think somehow that I am a PC fanboy. I'm not. I'm a realist. I don't argue about who has the best version of a multiplatform game because I know that most of the time it's neither the PS3 nor the 360, it's the PC. The PC has the best version of the multiplatform titles, but these fanboys are talking trash to each other when they're both essentially wrong.

Thanks for noticing that I don't have as many bubbles as you. Maybe I should make 5 accounts and promote myself to your level, or maybe I'll find a better way to spend my time. My genuine belief is that the guys who have the most bubbles are usually fanboys. You may be an exception to the rule, so I'm not accusing you of being one. But God help you if I read a post of yours that displays fanboyism, because quite frankly, fanboys can take a long walk off a short bridge.

dcbronco5394d ago (Edited 5394d ago )

According to John Carmack, there will be little difference between the versions. The design of his new engine is supposed to allow almost unlimited textures. So even if the console versions aren't exactly like the PC version, it should be the best looking console game ever. And the console owners saved about $1000 compared to what most gaming PC owners spend.

So I will believe Carmack instead of you. He has a better track record.

I will agree that fanboys are worthless though.

+ Show (6) more repliesLast reply 5394d ago
Xi5395d ago

But there a sense of 'je ne sais quoi' about the graphics which give it a vivid artstyle and clearly step away from realism.

The sky looks absolutely amazing.

JL5394d ago

I agree dude, that sky looks amazing. It makes me want to cry lol. Just the details of those clouds and the rays of sunlight. The environment as a whole looks really really good actually. From the sand to the boulders to.....god that sky is f*cking beautiful. THAT is what makes my jaw drop.

MrChow6665395d ago

impressive! but those got to be pc shots, theres no way the ps3 or 360 can handle that... really looking forward to seeing some footage

KRUSSIDULL5394d ago

I think both consoles can handle it but just more jaggies around the rocks and such like you see in fallout 3.

aGameDeveloper5394d ago

I found the source of the images, which goes over some of the work to get id Tech 5 running on the consoles:

http://s09.idav.ucdavis.edu...

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110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin1635d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1788d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071788d ago (Edited 1788d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141788d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1787d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1788d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1788d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1787d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1782d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.