GP writes: "If you've ever seriously considered the prospect of purchasing a roll of canvas, some twigs, a length of steel wire and a small petrol engine for the purposes of becoming airborne, then you're not alone.
A little over a hundred years ago, bicycle shop owners Orville and Wilbur Wright did essentially just that, and the world hasn't been the same since."
Peter Yankowski: "Does being able to see the guts of your aircraft make Rise of Flight a better game? Besides adding to the immersion of flying an oily tinderbox, no, not really. Purists will shout me down for this, but that level of detail doesn’t really add much to the core game mechanics.
What it does offer is something much more."
Continue Play's Peter Yankowski looks back at the impact The Great War has had on the gaming industry, as the centennial approaches.
Antiquated weaponry, a lot of time sitting in trenches.
But there were a few dog fighting aerial games set during the period, mostly on PC.
Because they sat in trenches and battered each other with artillery fire. Hardly the stuff of great gameplay.
I liked the idea of Homefront where they make up a fictional, yet somewhat believable scenario. The execution was flawed but I'd love to see more games using fictive war settings.
Continue Play's Noah Ellis enjoys flight sims. He thinks you should, too. Here, he explains why.
I like those that feel like there's a lot going on rather than those that relies a bit of patience.