20°

ONM: The Making Of The Conduit Interview

It wouldn't be unfair to say that, until recently, High Voltage Software wasn't exactly one of the biggest names in gaming. Despite the fact that the company has been going for 16 years, most of the games it has developed in the past have been mainly promoted by their various publishers, with the development team taking a back seat. With the The Conduit however, High Voltage decided that it was time for the developers to take centre stage. ONM recently sat down with Eric Nofsinger, the studio's Chief Creative Officer, to find out more.

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officialnintendomagazine.co.uk
90°

Splatoon 2 Shows Off What Wii Shooters Should Have Been

There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.

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jlovesgames.com
40°

Great Games Of Last Generation: The Conduit

Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.

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rustyshell.com
20°

The Bin: The Conduit

Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.

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hardcoregamer.com