20°

Wolfenstein Multiplayer Details: Eight Maps, Three Classes, Veil Powers, Unlocks

Developer Endrant Studios is working on the multiplayer component of Raven's Wolfenstein, and has now revealed all the details on what to expect when going online with the shooter.

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shacknews.com
ASSASSYN 36o5427d ago

I would have been happy if they just kept veil power crap in the campaign. This just went to full rent status.

crystallakekiller5427d ago

sound boring to me...and only 8 maps?! no thanks

THC CELL5427d ago

if any of u was a wolfie fan back in the xbox days u would no that the only map most playable was beach

no one cared for any other maps
or maybe safe

crystallakekiller5427d ago

hmmmm...let me think.....yes i was,i've played return to castle multiplayer on PC alot!!!so i know what i'm talking about..unlike you! and for today's standard,8 maps is not enough!wont buy it for sure

90°

Wolfenstein: Killin’ Nazis Never Gets Old

Sometimes, you want a relatable villain who makes you question your own morality. Other times, you want Frau Engel.

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dualshockers.com
IamTylerDurden1418d ago

It got old tbh. Machine needed a break from the IP. Indie is a good reprieve.

90°

Best Wolfenstein Games - All the Wolfenstein Games Ranked

BLG writes, "There can be only one best Wolfenstein game. Since the franchise’s debut in 1981, the Wolfenstein series has graced our gaming platforms for over forty years. It’s hard to believe, but it’s true! In honor of that legacy, we’re going to list some of the best Wolfenstein games and the worst. That’s right: it’s the Wolfenstein games ranked."

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bosslevelgamer.com
RaidenBlack671d ago

Scheiße! Nein.
Return to Castle Wolfenstein is the best in the series. After that:
New Order
New Colossus
Old Blood

Harryvok671d ago

I really wish they'd remake Return to Castle Wolfenstein from the ground up. Easily the best of them all.

665d ago
70°

MachineGames Proved It Was Worthy Of Wolfenstein By Fixing Bugs For Id Software

Speaking on Wassup Conversations, Matthies told the host that once MachineGames was founded, it didn't have enough money to hire a full development team and pitched around ideas for a while. Eventually, Id Software offered the team a chance to work with their IP, but first, they needed to prove themselves.

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thegamer.com