10°

GameSpot: Wolfenstein Multiplayer Q&A

GameSpot writes: "When Wolfenstein arrives in stores on August 18, it will be the first major release in this long-running World War II series since Return to Castle Wolfenstein helped establish Xbox Live as a haven for multiplayer shooters back in 2003. Naturally, Wolfenstein will carry on that tradition with its own online multiplayer component. We recently spoke with lead game designer Matt Wilson of Endrant Studios (the team behind Wolfenstein's online features, who is working alongside single-player campaign developer Raven Software) to see what fans can expect when they boot up the game and head online".

Read Full Story >>
gamespot.com
90°

Wolfenstein: Killin’ Nazis Never Gets Old

Sometimes, you want a relatable villain who makes you question your own morality. Other times, you want Frau Engel.

Read Full Story >>
dualshockers.com
IamTylerDurden1395d ago

It got old tbh. Machine needed a break from the IP. Indie is a good reprieve.

90°

Best Wolfenstein Games - All the Wolfenstein Games Ranked

BLG writes, "There can be only one best Wolfenstein game. Since the franchise’s debut in 1981, the Wolfenstein series has graced our gaming platforms for over forty years. It’s hard to believe, but it’s true! In honor of that legacy, we’re going to list some of the best Wolfenstein games and the worst. That’s right: it’s the Wolfenstein games ranked."

Read Full Story >>
bosslevelgamer.com
RaidenBlack649d ago

Scheiße! Nein.
Return to Castle Wolfenstein is the best in the series. After that:
New Order
New Colossus
Old Blood

Harryvok648d ago

I really wish they'd remake Return to Castle Wolfenstein from the ground up. Easily the best of them all.

643d ago
70°

MachineGames Proved It Was Worthy Of Wolfenstein By Fixing Bugs For Id Software

Speaking on Wassup Conversations, Matthies told the host that once MachineGames was founded, it didn't have enough money to hire a full development team and pitched around ideas for a while. Eventually, Id Software offered the team a chance to work with their IP, but first, they needed to prove themselves.

Read Full Story >>
thegamer.com