OXCGN:
"Cast your mind back to 2003. Remember seeing those amazing E3 videos of Half-Life 2 with a Combine gunship shooting a car the player was hiding behind?
You know, where the doors would swing and the whole car would lurch on its suspension under the impact.
It was at that time that the buzz was officially started for the so-called physics revolution.
Yet here we are 6 years later, with fancy schmancy new hardware (360/PS3) and what is there to show for 6 years of tech exponentially improving in game physics?
For the most part, just a few more boxes that can fall off shelves. Yay."
Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.
I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now
The mind behind Prince of Persia shares his family’s life story as well as his own as a videogame developer in an emotional and very personal book.
Given the medium's wild diversity, this primer of the essential video games everyone should try is a good place to start.
I can't fk with this list. They missed on alot of games probably before the writers times. Also I know people loved some portal but I was never a fan.
Tomb Raider 1
Driver 1
Abe’s Odyssey
FF6
King of Fighters 94
Mortal Kombat OG
LINK 2 the past
Street Fighter 2
Resident Evil 1
Infinite but not the first two games? Witcher 3 but not the first two games?? GTA V but not literally any of the games before it??? Portal 2 but not the first? Also if you're going to play Shadow of The Colossus play the remaster and not the remake. Can't say I disagree with the list but my man it's all over the place.
Awesome list! Hot take on Fear (and it's hard af expansion Persaus Mandate!) Bioshock Infinite is stellar, so is the Witcher 3 and you nailed it by having Ocarina of Time. So many fantastic games! Gotta play 'em all! Next one on my list is Prey after I beat Dead Space 2 and Splinter Cell Conviction.
Physics in a game really contributes to immersion...nothing worse than shooting 3D objects that act like painted pictures.
I get really excited with destructibility and when things act realistically when hit, falling down, catching fire or whatever.
It's like realistic lighting too...all these elements add to the atmosphere of exploring more 'real' environments.
Great article. I think we have reached a point where strictly graphical improvements will become less and less apparent, but physics are still trailing behind.
Perhaps next gen we will see a huge leap in physics calculations?
Can't really read the article as the internet is too slow to load on my phone.... but, I really like that Nvidia added PhysX into their drivers etc to make the PC market a bit happier.
PhysX is pretty cool to play around with. In Mirror's Edge for example, you get nice, realistic cloth physics, a lot of glass particles when windows shatter and some other realistic elements like rubber and debris in the wind. I think it was a pretty cool step in the right direction.
I also enjoy the PhysX mod for UT3 where maps are modded to add things like hail (probably one of the coolest things I've seen in a video game - to use the Shock Rifle only to have the thousands of hail pellets cyclone around the shock beam.
I imagine computing power will have advanced enough in the next 8 or so years so that we can have semi-realistic fluid dynamics.
Some great physics were in BLACk on the 1st-gen xbox just before the release of the 360.
ANyone that has played will understand the huge amount on environmental interaction and damage and the physics around that from the game.
Plus it was a great game to play.