TGH writes:
"Hype can be a very dangerous thing, and there isn't any game currently out for the Wii right now that was released with more hype than Sega's latest, "The Conduit." It was supposed to be the salvation for the hardcore gamers that are willing to venture to the Kingdom of the Wii. It's a AAA-level, FPS on a party-game console that's basically running last generation's tech. Does it live up to everything we were told it was going to be? Is it the must-play Wii game of the summer for "core gamers"? Will the world come to an end with Washington D.C. as the epicenter? Am I really going to end this opening paragraph with a self-referential question?
In terms of Wii games, "The Conduit" went big. Everything from the story to the production values were much bigger than gamers have come to expect on the Wii, and it proved that there is a lot of potential left for a console that has been on the market for almost three years now. From graphics to gamplay, "The Conduit" pushes the Wii's capabilities from every angle.
One of the biggest..."
Handheld Loer writes, "This list just shows the games [we] feel every Shield owner should at least try. Also almost every game on this list allows Nvidia Shield and Tegra 4 owners to crank up the graphics settings to high on most of these games listed same as with settings on a PC only much easier."
The Conduit developer High Voltage Software has teased a follow-up to its 2011 Wii shooter, hinting that something may be revealed before the year is out.
As much as I bought into the Conduit hype back in the day I really hope this game is not for a Nintendo platform-I was burned by promises of great graphics,controls and story-what I got was unfinished assets, disappearing floors and one of the stupidest stories of all time...
Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?
I remember how much initial excitement there was for shooters on the Wii. Never really panned out.
Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.
The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.
Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.
Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.
Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.
IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.
I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.
You can even map whatever action to whatever button.
Wii Motion Plus just makes it all better.
AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.
i think that killzone 3 has done motion controlled shooting better than most, if not the best.
Another review that would translate to a 90 metascore. I think 75-85 (give or take a point or two) is as much as this deserves. After all, it's a small developer's first big project, launched into a crowded field, no less.
The review is spot-on about the controls (how some reviewers -coughGameInformercough -- actually wished for dual analog tells me they're just not very good at aiming), and the graphics, too.
But there aren't any critiques on the art style and level structure (this is a by the numbers corridor shooter), and although the story works...it's not that great.
For me, the multiplayer makes up for just about every shortcoming of the single player mode. But the game still has faults. Hopefully they get resolved for a sequel.