230°

PLAYSTATION EYE - Questions and Answers.

Here's some answers from Sony to a selection of PlayStation Eye questions.

Does the new Eye differ from EyeToy much?
"It's superior to EyeToy in nearly every way: four times the resolution, two times the frame-rate, two times the sensitivity and no compression artefacts. It has two fundamental new features: a two-setting optical zoom lens, and a built-in microphone array."

Is the EyeToy even compatible with the PS3?
"Yes, but the picture quality is inferior to the PS Eye."

Is the PlayStation Eye backward compatible with the PS2?
"No."

What software comes with the camera? And what software and games will be available at launch or in the near future?
"It's supplied with EyeCreate, which allows people to save photos, video and audio clips, as well as editing them and create truly individual movies using the different capture modes such as time-lapse and slow motion. Future software and games planned for use with the Eye will include Eye of Judgement, Ember, Skyblue and Aqua Vita, but the list will grow considerably over time."

It sounds nice but what does 'ability to reduce background noise and focus on the spoken word for smoother, more accurate speech recognition and transfer' mean to a consumer?
"PS Eye's high-quality mic array allows PS3 to analyse the audio input and separate human voices from other sounds, such as fans, traffic sounds, laundry, vacuums, etc. This makes your voice clearer on the other side during chat, and makes it easier for games with speech recognition to understand what you are saying."

Can the PS Eye work in low light?
"It's much more sensitive than EyeToy, to the extent that although it still works best in a well-lit room, it can produce reasonable quality video by simply using the illumination given off by the television set."

If you compare the PlayStation Eye with a normal digital camera, how does the zoom lens compare?
"The lens on PlayStation Eye has two optical settings: normal, which is a 56 degree field of view and wide, which is a 72 degree field of view. This is similar to some point-and-shoot cameras. The normal setting is similar to EyeToy's configuration and the addition of the wide setting is intended for full-body tracking. The user can switch the setting according to match his desired experience."

And how does the frame rate compare to other web cams?
"It has a very fast frame rate. Most webcams max out at 30 frames/sec, but the Eye typically runs at 60 frames/sec, which makes it twice as responsive and can also run at 120 frames/sec mode for extreme high-speed tracking applications. This makes it a very unique camera."

What format(s) do the video and audio save in?
"All video and audio files produced via the Eye are specific files created for use only on EyeCreate, the software available free with the Eye. These files cannot be used on the XMB and therefore not exported."

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threespeech.com
Violater6217d ago (Edited 6217d ago )

someone needs to come up with a hack so i can save the files to view on XMB. this is a downside for me.

Edit: coming from threespeech i will wait for "official" confirmation.

BIadestarX6217d ago (Edited 6217d ago )

I have a few questions that they fail to answer.
1) Can I use it with my PC?
2) Does this mean users will be ablet to do video chat invites?
3) During video sessions with friends will it push 60fps?

I don't like the fact that any video/audio file produced by this camera is in a propietary format and can't be exported or use with anything other than your PS3.

fking Sony fanboys, what are you stupid? These are questions, what's there to disagree?

SmokeyMcBear6217d ago (Edited 6217d ago )

Yeah, Im kinda bummed about that proprietary video thing.. would be good to see it available in mp4 format and able to download to your pc.. Im sure there will be someone to provide a hack.. thats what hackers do.

I just disagreed cuz you cried about it and everyone else is doing it, cuz im a lemming

TheExecutive6217d ago

5 disagrees.. thats rediculous.

TriggerHappy6217d ago

Is good that they made this little fact to prevent speculation and assumptions from carrying over

Violater6217d ago

They have been wrong before, like i said I will either wait for official word or someone to make a hack, you know someone will.

TriggerHappy6217d ago

That is a given, it will happen no doubt about that but it will take a while as hacks with the ps3 itself is taking forever.

overrated6217d ago

bladestar the first eyetoy did video chats so i dont see why this one wont.

Biphter6217d ago

To have video chat with old mates back in UK (Even my mam uses it, and thats amazing as she's not the best with technology)

Its great, easy to start and you get a slick frontend on your TV. Shame it never really took off (Being initailly only available in Europe).

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190°

Joystiq Hands-on: PlayStation Eye's Kung-Fu Live

Kung-Fu Live sounds almost exactly like a Project Natal game. With the aid of a camera, your image is placed directly into the game, and real movements are translated into in-game actions. As the concept trailer above shows, you'll be able to kick and punch wildly into the air to take down virtual baddies. But Kung-Fu Live isn't destined for Project Natal. Instead, it's coming exclusively to the PlayStation Network.

sinncross5100d ago

lol looked like mortal kombat in a few instances.

i suppose for a psn game its a neat piece of software.

ALFAxD_CENTAURO5100d ago (Edited 5100d ago )

It would be good to grab some enemies, would be a fight more deeply.

Is good to know the Developers are supporting more the PS Eye, with full Body Recognition.

There are coming more games to play without controllers too.

Trollimite5100d ago

i could totally see that. specially when he was doing the high punch thing.

Godmars2905100d ago

It is nice to see that Sony - might - directly support the PSeye. Make it seem less of an add-on to Move.

ChozenWoan5100d ago

And this shows that Sony's motion control system can do pretty much 90% of what Natal can do... even without the PSMove.

Now if they make it online multiplayer, that would be an...
ULTRA ULTRA UUUUUUUUUUULTIMATE COOOOOMBOOOOOO!

IdleLeeSiuLung5100d ago (Edited 5100d ago )

Except the additional 10% is what is what makes the experience significantly different. From the article:

"However, this doesn't negate the fact that I'm staring at the TV and punching and kicking the air. Because of the 2D orientation of the game, you'll be facing forward, but moving side to side, which is simply not as intuitive as facing the screen and moving in the same direction."

Yup, still a 2D camera.

ChozenWoan5100d ago

But that does prove that Natal is not as revolutionary as it's made out to be.

Also, add in the PSMove and you get 110% more... thanks to this thing we call buttons. LOL.. but for real, the PSMove takes mocap beyond what even Natal can do. Sony has shown a fighting game that is in 3D and forward facing. Although it's currently gesture based, it can just as easily be made to be 1:1 with gestures for the special moves. All without sacrificing 30% of the hardware capabilities of the console.

Sony's got the best of Natal and Wiimotes all in one system. There is no denying that it will be the most ground breaking mocap system this console generation. But don't take my word for it, just watch and see.

IdleLeeSiuLung5100d ago (Edited 5100d ago )

Was the ipod revolutionary? Was the iphone revolutionary? Was the Playstation 1 or 2 revolutionary? Was the Wii revolutionary?

My point being that most technology is built on existing technology applied in some way that distinguishes it from other products that others put more value on. That is the revolution, not the technical capabilities. With that said, I still believe that the skeleton mapping and recognition that Natal is doing is revolutionary in the sense that nobody else has shown me something as versatile as what I have seen with Natal.

Getting the computer to understand what you see is a research subject for a long long time that predates even the first Playstation.

The idea that something is revolutionary is BS though. Most products that are revolutionary fail and with a second, third or x number of tries does it succeed. That is what we are looking for, because most new products aren't revolutionary mostly improvements (large or small).

fooltheman5100d ago

Well that looks promising ^^
And under 15 bucks it's cheap too

HighDefinition5100d ago

I love that pic. It never gets old.

washingmachine5100d ago

i can see huge weight loss happening lolz

ThatCanadianGuy5100d ago

i can see me knocking over alot of expensive electronics in my living room..

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TCM OC Podcast #25: Insert Quarter to Play

The Overseas Connection Podcast celebrates the 25th episode this week by doing more of the same. Join Murphys Law, BigBadDaddy, FandA Eternal and special guest host Anrdo…errr…Adrockski as we tackle the weekly news, new releases, listener emails and discuss gaming along with a few rants.

Topics & Games discussed:

Question of the Week: With the commercial success of the Wii, is main stream media giving Nintendo too much of a free pass on their casual gameplay? Or is the hardcore audience to bullish with their concept of gaming and possibly being too harsh on Nintendo for its casual draw?

• Sony Patents 'Emotion Detecting' PS3 Technology
• Alan Wake Is Finished According to Remedy
• Flower Post Mortem At GDC Europe Reveals XNA Used In Development
• Game Informer: Xbox 360 at 54.2 percent failure rate
• Sony Press Conference Highlights from Gamescon 09

Download and enjoy!

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couchmercenaries.com
40°

5 Reasons Some Gamers Resist Motion Controls

From HDWarriors.com -

At this point it's starting to get old, and it's starting to become annoying. People complaining vehemently about the continued rise of motion controls in gaming, and acting as if their disdain and negativity holds any weight against the coming tide.

But what's the deal with the almost malicious opposition? Why are some gamers so angry that Nintendo's Wii is so successful, and Sony and Microsoft will soon have extensive motion control options of their own? Here are 5 reasons Gamers resist Motion controls:

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hdwarriors.com
ShinMaster5403d ago (Edited 5403d ago )

I didn't know Halo was supposed to be "hardcore". All this time I thought it was just a game.
I don't believe in "hardcore" gaming. Just gaming. People should stop segregating themselves.

Motion controls won't replace the classic control system. At least not for a while.

Playing with motion controls won't make you lose weight or keep you fit. That was never the point of videogames. So if people are overweight or out of shape, is not because of videogames. It's because they haven't done anything else for themselves.

If companies want to tap into more casual audiences in by pulling people in with motion controls, then great.
But it's just something I won't go for. Not because I'm "hardcore", but because it's not my thing and honestly, I find it pointless when I can do the same action with the push of a button.

PirateThom5403d ago

Three reasons why motion controls suck:

1. They don't work as well as a normal controller and, in many cases, are a lot worse by substituting simple button presses for ridiuclous movements
2. Most people play games to relax, not to wave their arms around
3. They don't improve gaming experiences

ChickeyCantor5402d ago

". They don't improve gaming experiences"

Depends on the game.
I could list some few examples but won't bother.

But anyone who believes the classic controller will go away is a lunatic.

doctorstrange5403d ago

But I have my reservations, many games are not suited for motion controls, the Wii has shown many flaws in the motion controls, and how the lure of the casual market can damage games. Oh, and I am lazy - so what, I play games to relax, not work out.

Nelson M5403d ago (Edited 5403d ago )

In the Picture
Shoutin to his Fat assed mom
"Hey mom will you bring me a big tub of chocolate ice cream. my big fat ass needs some comforting cause i just got The RRoD "

cmrbe5403d ago

Motion controllers is not suited for most games. Imagine trying to kill 500 enemies in a typical fps or action adventure game. Half way through I am sure most gamers would want to simply just press a button to slash/shoot to kill an enemy. Motion controllers is suited for very games like wii sports with very simple and short gameplay becuase most people I doubt can't cope slashing 500 enemies in gow 3 for a whole 10 hours.

I joked to my older brother who loves the wii. I told him why he wants to go backwards LOL. Since the dawn of time human race have been trying to autmate work to make life simpler. Think about it, pressing a button with your fingers is so much simpler than swinging your arm to hit a ball, why go backwards LOL

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