Aaron from That Aussie Game Site writes, "At first it sounds like telemarketing for your dashboard which admittedly sounds absolutely awful. Then after a moment it doesn't sound like that bad an idea, think about it, you say yes, tell me about the latest movie based on an 80's cartoon based on a Hasbro product, then go for a whiz, get a drink, flip to another channel, then flick back and profit. It's like experiencing grinding using advertising!"
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
GB: "We take a look at 15 amazing games that had the perfect length."
first of all this is for users, so your friends can bother you all day to try to get a free virtual tshirt.
second, I usually play games on my system I dont sit around looking at advertisements.
This sounds like a stupid idea to me. I dont know why they think I would want to talk to someone about doritos for half an hour so I can get my avatar a pair of underwear.
At least with Home you have to go there. Its not in your face as soon as you turn on the console.
Also betting that MS is trying to figure out how they can go back on their promise of never charging for avatar clothing.
I see Aaron Greenturd's face lighting up with joy and those eyeballs... Man, those eyeballs gotta look something like this:
$ $
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\__/
MILK THE MOO MOO, M$$$$! Give all the bots more advertisements so they can praise you for the $50 they are charging you!
Seriously, even if an XBL version of "HOME" is coming, it's guaranteed to work properly and support all available features. Unlike Sony's PS Home, this isn't a fanboy comment, it's just truth. HOME doesn't even support public voice chat, let alone popular games, LBP, W@W, CoD4, Madden etc... at least Microsoft will make it worth while. No one's forcing you to buy things, but if you want, just know you'll get 100% support and compatibility. Don't just moan about it.
lol ye cause microsoft actually makes quality look at the 360 so reliable and avatards is like the best thing since halo...