20°

Introversion: Digital Distribution is the saviour of the video game industry

In an exclusive interview with 360 magazine, Mark Morris, MD of Darwinia developer Introversion, has waxed lyrical about the importance of Digital Distribution.

Read Full Story >>
360magazine.co.uk
GWAVE5429d ago

Not surprised to see an article like this in an Xbox magazine, since Microsoft has been preaching "DD is teh FUTURE" about 5 seconds after support for HD-DVD was dropped. But I have yet to see the proof. Many of the factors involving DD "saving the industry" have nothing to do with the video game industry itself, but rather with peripheral industries upon which the video game industry relies.

A few examples:

- faster internet speeds
- more reliable server capacities
- larger/cheaper/faster hard drives
- a shift in the consumer mindset (physical media vs virtual media)

Until then, Introversion is just blowing smoke. As if the console industry needed to be saved in the first place...

Mr_Bun5429d ago

I still don't understand why the 360 hasn't released full game downloads on XBL...Especially when they are pitching this DD idea so much. I'm not talking about Braid/Geometry wars...I'm talking about full disc based games like the ones Sony has on the PSN. There is no reason that games like Dead Rising or Crackdown shouldn't be available on the XBL

Grandreaper99995429d ago

^ My guess is that the XBL subscribers don't pay them enough.

Grandreaper99995429d ago

I think as soon as they get all that Gamestop business out of the way, and the industry makes a bit more from used sales, it'll be fine. NOt that there's a whole lot wrong anyway.

If I'm paying upwards of $50.00 I expect it to be tangible. No way am I dishing out that much money per game, and have to abide by a company's BS policy if I ever lose my proof of purchase/account expiry or something ridiculous like that.

I want it in my hand, I'll always want my games in my hands. Discs aren't that big. DD for backup copies would be ok though. Eliminating the boxed format is a bad choice though unless games drop DRASTICALLY in price, and online remains free.

glennc5428d ago

it doesn't need saving. it is thriving. i do enjoy not having to get up when i want to play 1943 after playing something else but i am just lazy.

there is no getting out of it though, it is the future. they don't like losing so much money on second hand sales. soon there will be no choice, and i for one will not stop playing games because of it even though i disagree with it.

30°

Introversion: "Ideas are so fragile in their earlier stages."

Chris Delay and Mark Morris of Introversion Software talk about Prison Architect, babies and where Darwinia went wrong.

Read Full Story >>
electrondance.com
130°

Last of the Darwinians

After nearly a decade of living, breathing and sleeping Darwinia, indie studio Introversion gave it a send-off in style: they created Darwinian torture porn. But Darwinia will be sorely missed - and here is why.

Read Full Story >>
electrondance.com
Cthuloid4454d ago

A truly excellent piece on those lovely pixelated Darwinians.

460°

Introversion: “It’s Unlikely that We’ll Work with Microsoft Again”

Mark Morris – the business mind behind Introversion – has declared at GDC that he doesnt believe the team would ever work alongside industrial giant Microsoft in the future.

aviator1894837d ago (Edited 4837d ago )

"but they don’t back it up with sales.”

So, I guess the 360 audience has something to do with the low sales..

Even though ms offered promotions and deal of the week discount for the games, I don't see how Introversion can blame ms for not being able to back it up with sales..

Mystogan4837d ago (Edited 4837d ago )

WTF is Darwinia and Multiwinia?

ow googled it now i see, you can't get sales if your game sucks duhh.. they sold more on steam probably because it was cheaper and PC has a wider audience.

bozebo4837d ago

@Mystogan
yeah steam has a bigger audience and there is much more consumer confidence on the platform, people are willing to pay a small amount with the risk a game might be bad - which is usually due to it being a console port anyway

atticus144837d ago

so by "googling" you can conclude that the game sucks. nice.

HowarthsNJ4837d ago

Right, XBLA Vs Steam. Why is Steam cheaper?

kingdavid4837d ago

Darwinia doesnt suck you noob.

NeutralGamer4837d ago

Hey man Darwinia was a great game!
Only reason I didnt get it for 360 was because I like to play the game with mouse and keyboard -.-

blackmagic4837d ago

So they are upset because microsoft made them work out all the bugs before they would put it on xbla then, even though microsoft promoted it, it didn't sell well?

Solidus187-SCMilk4837d ago

DARWINIA IS OLD AS FUCK. I have seen it on steam For years and yeas now. I dont think it would sell that much when you could probably get it on steam for cheap as hell for years now.

and these games are made to be played on PC.

Anon19744836d ago

The guys who made Super Meat Boy just finished saying the exact same thing. They commented that Microsoft was a nightmare to work with and they've seen far more sales on Steam then they have with XBL for whatever reason.

Developers have had a hard time cracking the 360 market in the past. Just look at what happened to Banjo Kazooie, or Alan Wake. Looking at what games sell on the 360, I think it's a fact that 360 owners know what they like and what they want. Limbo ended up being on quite a few game of the year lists, but how did it fair in sales?

By contrast, Steam just has a broader audience. That's not a slight against the 360, it's just that you have to know your market.

nnotdead4836d ago

“Do we regret working with Microsoft?” said Morris. “No, but it’s unlikely we’ll work with them again …"

it seems like he(they?) just don't feel it was worth the time or investment to bring it to the 360.

+ Show (6) more repliesLast reply 4836d ago
MrBeatdown4837d ago (Edited 4837d ago )

It comes down to marketing. MS controls a lot of what the user sees on their 360.

I have no clue what MS did or didn't do, but if they are going to demand certain standards beyond what the developer believes is adequate, they should reward that extra effort by marketing the game well. This guy seems to think MS didn't do that.

ChristianGamer4837d ago

He just said that they marketed them but failed to back it up with sales. As if microsoft are going to force their install base to buy the games!
Microsoft do not back up anything with sales, the 360 audience does that. If these guys had their way we'd all have unwanted game trials queued on to our consoles lol...better yet, the full game purchased already without our consent

MrBeatdown4837d ago (Edited 4837d ago )

There is a difference between marketing and good marketing.

All he said was that they put it into the deal of the week section. Sounds like it was pretty ineffective, so I wouldn't classify that as good marketing.

There is far more MS can do besides chucking it into the discount bin for a week. They were able to do well on Steam, so obviously the game can sell if it is marketed well.

MrBeatdown4836d ago

Wow. I see the Microsoft Defense Force is out in full swing, and like usual, can do nothing beside disagree without backing it up.

Sure, Microsoft has marketing email, dashboard advertisements, and Xbox.com at their disposal, but sticking the game into the Deal of the week section months after it is released is clearly good enough. It's entirely the game's fault that it didn't sell well. I guess that means Steam is run by miracle workers who could sell ice to Eskimos.

4837d ago
ActivistBike4837d ago

I was looking forward to this game from the trailers, but once I got my hand on the demo I felt let down. Then the price right off the bat was 1200 MSP if I remember correctly, pretty pricey!

Inside_out4837d ago (Edited 4837d ago )

.
...lets blame the publisher after all they make the game right???...O_o

This is a pretty dumb decision on the part of this dev or any other dev out there. Keep it to your self dumba33...why burn a bridge for no reason. XBL has many massive hits...make a game people want, they will buy it. It wouldn't matter what system your game is on, if the demographic of that system is not interested, then they're not interested.

" XBLA were good to us and put us in the deal of the week, but it had no impact. Steam promotion was an order of magnitude better.”

They were good to you, put you in the deal of the weak but it STILL didn't sell well huh...lol...maybe, just maybe your game isn't as hip as you think...lol

Redgehammer4836d ago

I am one of the people that bought Darwinia on the 360(day one), and to be honest I was not that impressed. I am not sure who the fault goes to in that, me for not getting it; or Introversion for not making a very fun game.

+ Show (3) more repliesLast reply 4836d ago
DangerTick4837d ago

Microsoft kills studios just look at FASA & Rare.

kaveti66164837d ago

RARE died while with Nintendo.

Don't blame MS for Rare.

Blame them for Ensemble.

eggbert4837d ago

Your right, they died shortly before the sale to Microsoft. Tired of seeing people posting that microsoft killed them, they didn't, RARE just died on its own. Microsoft got the short straw in the deal though since they had payed a VERY VERY large amount for RARE thinking their game quality would remain constant.

bozebo4837d ago (Edited 4837d ago )

the thing about rare is that the talent were what made them good.

when the talent left and made free radical, rare became just a name with some IP

maby we can blame ubisoft for destroying free radical though

now that the talent are with crytek they will be forced to make another bad game probably, instead of making TS4 which is what everybody wants

nunley334837d ago (Edited 4837d ago )

It has become quite obvious that it was NINTENDO that made RARE good and without it their work has suffered. Maybe they can still revive them but i wanna see if MS can have the same positive effect on them that NINTY had on them.

palaeomerus4837d ago

So how come the talent that supposedly left to form Free Radical weren't that good themselves then?

FLOWCity4837d ago

Never heard of those games...

sp1deynut4837d ago

Seriously... who the f*** are these guys, and why are they blaming MS for sh*tty sales for their sh*tty games???

outlawlife4837d ago (Edited 4837d ago )

I don't see how MS making you work for better production value is bad

this just sounds like someone with sour grapes because their game didn't sell

Show all comments (48)