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8.0

Game Vortex: Roogoo: Twisted Towers Review

Game Vortex writes: "My love of puzzle games goes all the way back to Alexey Pajitnov's little game about four-block clusters. It has survived Nintendo's fiendishly addictive Tetris Attack. I can credit Tetsuya Mizuguchi's Lumines for saving my sanity during the aftermath of Hurricane Katrina. Every time a new puzzle game is released, I'm always interested to see what it brings to the table. Enter Roogoo: Twisted Towers. The original Roogoo was released on Xbox Live Arcade and PC some time ago, and now the series has made its way to the Wii, complete with a few Wii-specific additions. The game's occasionally repetitive nature makes it one of those "play in short bursts" games, but it's worth a look if you haven't already played the downloadable release."

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gamevortex.com
20°

Top Five Xbox Live Games You Probably Missed (RunDLC)

With over 250 games available and new ones every week, Xbox Live has a lot to offer. There’s so much content that you probably missed a few gems during multiplayer matches of Hydro Thunder Hurricane or solving puzzles in Limbo. That’s why we’re here to deliver the top five games you probably missed.

Robert Workman (RunDLC)

lochdoun5026d ago

Chime.
Great little addictive game for 5 bucks.

Buff10445026d ago

Oh yeah...Chime is awesome.

10°

The Twelve Games of Christmas: Day Eight

Everyday since Christmas Day, Electronic Theatre has been looking back at the greatest videogames 2009 had to offer; month by month. Whilst the last thing on your mind at the moment in the midst of the snowfall is likely to be the summer, today we bring you the very best that August 2009 had to offer and the ones to look out for in the January sales.

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electronictheatre.co.uk
5232d ago
5228d ago
4.0

BlogCritics: Rogoo Twisted Towers Review

Roogoo: Twisted Towers has all the elements a good puzzler should have – building huge stacks of shapes can be fun and moving the platforms so as to have items fall correctly and adding various traps and pitfalls along the way to make things that much more difficult are great building blocks on which to put a game. However, between a camera which hurts more than it helps, a control scheme which doesn't feel natural, and not giving the player full control of the platforms, the game simply has too many stumbling blocks to ever truly be enjoyable.

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blogcritics.org