370°

More Info About Id's RAGE

John Carmack has revealed some new bits of info in the latest edition of Game Informer, including confirming that the game was indeed cut back due to the limitations of DVD (Something that was previously denied), and also talking about the technical hurdles of developing for each platform.

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Blaze9295415d ago

cant wait to hear and see more on this game

AridSpider5415d ago

why is 3 disc a problem? RPGs do it all the time on the 360.

"-Regeneration health system so no med packs."

sweet

Traveler5415d ago

Well, first there are the fees that they have to pay to Microsoft for each disc. The other reason is that the open world design of the game wouldn't have worked being split onto 3 discs. Here is what Carmack said about it:

"We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just... we can't cut it into a third like that"..."We can cut it into two pieces. We've got two large wastelands on there. We just couldn't make an arbitrary cut. But Doom 4 is being set up so that it's almost certainly going to be cut up to three DVDs versus one Blu-ray. At least they've got the ability because of the way it's structured."

dericb115415d ago (Edited 5415d ago )

RPG's get use a extra disc mainly because the whole landscape fits on the disc and the lost space is due to CG or Story Event (Text or Audio).

Now what they are saying is that the landscapes in "Rage" are so big they would have taken 2 DVD's to fit. That means you would have to switch disc in the middle of a wasteland since 1 DVD is to small and they can't use a hard drive.

The second part is cost of disc. While to you it seems cheap they are looking at mass production of them.

$0.08 x 1,000,000 = (You do the math lol)

But that is a lot of money so they cut the game down to save some. Maybe the extra stuff will become DLC.

Even as a PS3 gamer the removing of some stuff make sense because they are looking for sales across 4 systems and not one. I hope this helped to understand it some.

ShabzS5415d ago (Edited 5415d ago )

i'm really interested in what he had to say about splitting doom into 3 discs ... fps and tps games are desinged in such a way that multi disc is a viable option .. good stuff ... they can utilize the extra memory to push the consoles harder

starchild5415d ago

It sounds like the PC and PS3 versions will be the best. I remember John Carmack saying this before.

-Developer friendliness aside, Carmack did acknowledge that the PS3 version will look slightly better due to more storage space for high-resolution textures, thanks to Blu-ray Disc’s 50GB capacity. “All of the key scenes, the things anyone is going to take a screenshot of are going to look exactly the same on both platforms. They’ll get the high quality compression,” said Carmack. “But if you go into some areas in the wasteland, like behind a fence where nobody will typically go and explore, this is where the 360 version may look a little blurry compared to the PS3.”- http://www.tomsguide.com/us...

pippoppow5415d ago

No it is not a good thing to change a design of a game due to the use of DVD9. They should have just made it for PS3 and PC then but no, money rules all. Maybe they should just have just made a divided version for the 360 but then it would have been the inferior version. Alan wake was supposed to be open world as well but was changed with the excuse of it will better the story. Come on! Is this what's going to happen with all future open world type games this gen? Horrible that Devs are catering to a platform due to space limitation and not fulfilling it's vision. So does this mean the PC and PS3 has to suffer? Surprise Devs don't try and come out with more games that are playable on the Wii as well even at the detriment of 360, PS3 and PC gamers. Greedy @#$%s.

Kushan5415d ago

How can you say that the reason there's only 2 disks is because they'd have to pay Microsoft extra for a 3rd, then go on about how Doom 4 will be better because it'll have 3 disks?
Also, make no mistake here, the reason Rage ended up this way was because it made more sense to, due to the design of the game in the first place. 3 disks wouldn't have worked smoothly due to the design of the wastelands, which would have meant a lot of disk swapping, so it made sense at some point to cut some content and have 2 massive wastelands, one per disk. This has nothing to do with Microsoft, other than the 360 using DVD's. He also specifically mentioned the PC and Mac versions, which wont be on blu-ray either.

Kleptic5415d ago (Edited 5415d ago )

^^thanks for telling us how it is, despite the fact that Carmack himself confirmed exactly what you are denying over a year ago...

"While spanning the game over multiple discs could solve the issue, id Software revealed that the associated royalties to Microsoft for more than two discs would become economically unfavourable"

http://www.tomsguide.com/us...

this only applies to the 360, as mentioned...because of the HDD'less skus still available to consumers...

whatever though...the game will be pretty similar between all platforms, like normal for the most part...the PS3's nightmarish start up development costs are dwindling with time and better toolsets available to developers...

I am excited to see more about this game...its a new arena for iD more or less, as everything they have done so far has been beyond linear...but in terms of tech and art design, they are still at the top of the list...

I also would like to hear more about doom 4...as Doom 3 never released imo...I don't even count it as a game in that franchise...how they managed to take one of the most celebrated franchises in gaming history and turn it on its head into some mundane horror gimmick is ridiculous...but forgivable...make doom 4 the 'real' doom 3, and all is well imo...

JoySticksFTW5414d ago

The story always had to create some bogus reason why you could not visit towns/dungeons/sections from earlier in the game when you reached the last disk.

FFVIII put force fields over the towns and said Ultimicia was twisting time and space so you couldn't visit the towns before the final battle, for example

That's because they could not FIT the information on the last disk, there by altering the experience.

Heck, back on SNES for FFVI - even after Kefka destroyed the world! - you could go back and visit sections from earlier in the game to see how everything changed if any. that's because it was on cartridge with no need to swap disks.

I remember playing Commodore64 and there were games like SkyFox which had land and sky battles. You had to swap floppy disks every time you flew too high or too low to switch between land/air battles. And if you did it by accident, you got pissed!

We could put up with constant disk swapping back then, but not these days. One in a while for an rpg - fine. But swapping disks every time you want to visit a certain place in a Open World game = big fail these days.

That's the POTENTIAL problem with mutiple disks in a game.

I'm on disk 2 of Blue Dragon with no issues, but that's an rpg. Not an Open World game.

+ Show (6) more repliesLast reply 5414d ago
fr0sty5415d ago

It's because RAGE is an open world game, similar to GTA. You will find yourself traveling between the two wastelands some, where you will have to swap the disc. Tossing in a third instance where you have to swap the disc to travel to area 3 obviously seemed like too much of a hassle to them, so they nixed the third wasteland. Imagine GTA San Andreas, where you have to change discs to go from san andreas to los santos or san fiero... having more than two discs could get to be restrictive when you travel between areas like that. They said Doom 3 will use 3 discs, because it is a more linear game that doesn't have you going back to the areas on the other discs like RAGE will.

raztad5415d ago (Edited 5415d ago )

Sorry wrong replay

EDIT: You are totally right. Games requiring more than just one or two DVDs are becoming more frequent. Look at Forza 3. Two DVDs and one should be installed on HD. MS is cheating costumers with the "cheaper" arcade version.

MattFoley5415d ago

games on demand and the discontinuation of the arcade would really help a lot with the dvd size problems.

Kushan5415d ago

RAGE didn't originally have 2 or 3 wastelands, I believe it was supposed to have 5 or 6, but when it came to sorting out the disk issue, they changed that into 2 large wastelands instead. Who knows what they cut, really, this interview doesn't actually tell us much about that.

SmokingMonkey5415d ago (Edited 5415d ago )

My name is Blu Ray how can I help you?

On Topic Edit: Can't wait, I've always wanted a good Mad Max type game.

Let the Rage vs Borderlands comparisons begin!

talltony5415d ago

PC and PS3 versions will be the best. DVD 9 ANd lack of hard drive in every xbox is the reason for this.

coolirisGB5415d ago (Edited 5415d ago )

Ghostbusters.

Why throw away the investment in PS3? its smart for developers to talk up the PS3 for the fans.

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raztad5415d ago (Edited 5415d ago )

@doll

Of course they had more troubles. Carmack and id are mostly PC developers, so they are learning how to code properly for PS3. Probably 360 version will be slightly better than PS3's BUT the whole game has been dumbed down, cut down because the limitations of the 360. It's safe to say that x360 held back RAGE.

Look at this gem:
"there's a little bit more theoretical raw performance" that gave them "a little bit more headroom." <-- Politically correct way to say that PS3 is more powerful.

@Butt hurt 360 fans hitting dissagre

You are very funny. Everything I'm saying is in the article. Go and read it.

-MD-5415d ago

Another quote from game informer

"The developer is having a tough time squeezing everything onto PC and 360 discs"

So why exactly are we only hating on the 360 here?

billybob24685415d ago (Edited 5415d ago )

Because all PCs have hard drives and the developers can rely on being able to compress their data to fit on the discs, then install it to the hard drives. They can't rely on all 360s having hard drives, so they can't rely on being able to install data with the 360, which I guess makes the 360 the space bad guy.

whothedog5415d ago

I thought that was a given haha

@murderdolls
aw someone can't take their favorite system having a fault :(

Once Upon a Fable5415d ago

"Carmack’s company, id Software, is currently developing Rage for 360, PS3 and PC, although yesterday design lead Tim Willits told Eurogamer “360 is our primary target”."

http://www.seoah.com/360s-t...

"Indeed, Hollenshead told GameSpot that id's technology chief, John Carmack, considers the 360 the game's "primary platform.""

http://www.gamespot.com/new...

Xbox 360 is the lead platform for Rage.

Godmars2905415d ago

Sadly enough, by being on the 360.

Being the default lead platform this gen, it should be more than obvious that as this gen wears on so long as the 360 is the lead platform, its going to have a negative effect.

arakouftaian5414d ago (Edited 5414d ago )

stfu men whats wrong whit you and many other people. in this site . stop this fboy thing and start talking about the game, yeah the x360 has limitation you know that i mean 50gb to what 9gb? do the mats. 5hit men .

btw. what im traying to say here is that the ps3 make things easy in some thing and the xbox in other easy to develop the ps3 easy to put anything you want in it. this is why ps3 exclusives are better.

+ Show (11) more repliesLast reply 5414d ago
coolirisGB5415d ago (Edited 5415d ago )

My name is xbox 360 I'm the current console multi platform champ nevermind the tech talk I always deliver in the end.

fr0sty5415d ago

Until you RROD or require a hard drive to play all of your games (forza 3...)

Sometimes quality is better than quantity... just because you get more sales doesn't mean you have better quality. It just means you are better at hyping your product.

ShabzS5415d ago (Edited 5415d ago )

umm forza 3 does not require a hard drive to play

Ninji5415d ago

"Since Rage is running on the powerhouse id Tech 5 engine, the developer is having a tough time squeezing everything onto strandard DVDs for the PC and 360 releases.

"We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just... we can't cut it into a third like that," Carmack says."

I won't be playing this game anyways as it looks boring from the screenshots (kind of like Fallout 3). I also don't like playing half-assed games like this one.

Show all comments (103)
110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin1637d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1789d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071789d ago (Edited 1789d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141789d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1788d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1789d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1789d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1788d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1784d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.