Thus far, the Wii remote has been used with various degrees of success across a wide array of game genres. One genre that has been only infrequently tested is that of the traditional fighting game. Pointing and shooting have been pretty well with the remote and nunchuk configuration, but other than Spike's Dragon Ball Z: Budokai Tenkaichi, delivered by Atari, the well has been rather dry for fans of the genre.
Mortal Kombat is a series that has long-depended on the ability to execute special moves and lengthy combos with precision. When Shacknews heard about Mortal Kombat: Armageddon's development for the Wii by JGI Entertainment and Midway, they had to ask, Would the ability to pull off combos suffer when using the remote and nunchuk? Shaun Himmerick, the game's producer, answered some of Shacknews' questions about how the popular fighting series would fare on a non-traditional controller.
Blood, guts, chess and cooking videos, it can only be the 6th generation Mortal Kombat games. Join us as we reminesce about MK classics.
I loved Deadly Alliance and Deception. I literally grew up with Mortal Kombat, and have probably owned every game in the series at one point or another. I actually enjoyed Armageddon too, despite the fact that they made a lazy fatality alternative. The fighter create mode was fucn, and I'm not afraid to admit that I played the hell out of the racing mode.
I haven't played any since the 4th game. I loved the first 4 and would play them all time in arcades. I want to get Mortal Kombat 11 once the complete edition drops.
Mortal Kombat: Armageddon felt like an end to everything the series had been building towards for many years, literally funneling every character – from elder gods to goofy guest stars – into a massive meat grinder, letting that bloody paste congeal before rebooting the franchise half a decade later.
The last Klassic Kombat to me was Mortal Kombat Trilogy, before the art style changed. Klassic Kombat was 2d not 3d too imo
If they didn't goof with getting experimental with the fatalities in this one it could have easily been the best. That fighter roster was awesome
Mortal Kombat hasn’t been the same for me ever since that piece of crap they call deadly alliance came out. That gameplay was slow as hell and they killed my favorite character lui kang.
MK1: masterpiece
MK2: masterpiece
MK3: good
MK4: awesome
MK deadly alliance: crap
MK Deception: okay
MK Armageddon: trash
MK vs DC: okay
MK9: good
MKX: got boring after I beat the story mode
I never got into 3D fighting games. The mk 3D era were the only ones I ever played. I miss the konquest story modes and the Shaolin monk games. The 3D brawler type of mini game would be welcomed with open arms. The weird mini games were great as well. Mk9 has some cool distractions in the challenge tower. I hope more of that stuff shows up in mk11.
Lots of hidden secrets and hints all point back towards the Mortal Kombat Armageddon game, released way long ago. Following the actual MK9 plot, we could be leading up to another recreation of MKA
As long as there is no BS universal fatality system then it will be gladly welcomed.
I still don't understand why they haven't made a sequel to shaolin monks or a remastered edition. The gameplay was so smooth and fun, the boss fights were so intense and unique to one another.
Best gow clone last gen IMO and well that's saying a lot.