20°

What Are You Driving this Holiday ? Part 2

In our second part of racing games you will be seeing from now to next year is taking it to the track. these simulations are trying to leave the competition in the dust while proving itself as top dog.

randomwiz5431d ago (Edited 5431d ago )

All of them.

Shift - Just a casual game, play when I'm bored.
Forza - Play with my other 360 friends online(we're competitive).
GT5 - I'd be a fool not to get it.

480°

Forza Motorsport players slam devs for using 14 year old car model

Throughout its marketing campaign Forza Motorsport has been described as being “built from the ground up,” but some players are skeptical after discovering a reused car model that first appeared in Forza Motorsport 3.

Flawlessmic227d ago (Edited 227d ago )

yep been playing it all day and the newer car models look ok at best and the older models looks downright ugly and out place. im playing on pc at 4k with everything on ultra with dlls performance mode and the cars just look completey off, even the paints looks off, gt7 on ps5 shits on the car models here and its not even close, espcially paint and materials wise!!

its by no means a bad game but it is again another hype job from MS doesnt get close to living up to what it should be.

i genuinly thought this was gonna improve on GT7 in every way, when in fact at this in point after 10 hours the only thing i think is better is the standing start races as opposed to gt7s god awful chase the rabbit races starting 25 seconds behind.

the fuel and pit stop additions to forza are just surface level additions so they could say hey we did it, i am yet to see a meaningful incorporation of either one and the systems that would facilitate it being genuine are not there.

I cant control my power to fuel ratio during the race like i can in gt7, there is no timing hud for the whole grid, so i dont know how far ahead or behind i am or when drivers are pitting so i could plan my strategy, not that pitting is necesarry at all.

rain doesnt cause a slippery surface or aqua plaining nor does it tell you just how wet the track is like gt7 which informs you if inters or full wets are needed, no weather map, nothing.

its really just shinear version of previous forza, if you want proper sim racing where actual strategy comes in to play with longer races, with real pitt stops and having to manage your actual fuel effectively during the race then this game isnt it, go get gt7.

if you want a really simple and basic sim racer then this is for you.

majorly dissapointed, i thought this was the one game from MS that would hit all the right notes, in reality built from the ground up for next gen was a bullshit line and and its not even better than a cross gen game released a year and half ago.

MTRNYC227d ago

One big thing I feel makes GT7 so much better is that they surface mapped all the tracks so they have actual imperfections which means that sometimes the fastest path is slightly off the expected path because you have to avoid the imperfections to maintain traction.

GT7 is by far the more realistic racing game. It's kind of funny because they claim they reworked the whole driving and physics system to compete with GT Sport and Forza's not even close to as realistic as even GT Sport was and GT7 is way better than GT Sport.

Stanjara227d ago

Excellent write up.
I follow SuperGT and in the preview of the game he was not impressed with improvements.
Said it felt the same as FM7.

The whole time I was searching for ray tracing in race and it was not present.

Built from ground up my ass.

(Yes yes I know there is a performance mode and a visual mode I know)

P.s. You can choose your starting grid position. WTF is that in a sim race?

Flawlessmic227d ago (Edited 227d ago )

@mtrnyc

its all the little details, you see the track evolve in gt7 with the rubbers marks, and the marbles from the tyres start building up off the racing line on the side, you can actually see the tyre deformation when racing an f1 car for instance.

honestly, im actually shocked at how much better and more advanced gt7 is than this game, this is literally just a surface level sim racer, it would make a fantastic entry point for someone new to sim racers but my lord does it pale in comparison to gt7 where it counts

@stanjara

yep picking your starting spot is dumb AF for this type of game

dumahim227d ago

"there is no timing hud for the whole grid, so i dont know how far ahead or behind i am or when drivers are pitting so i could plan my strategy"

Wait, really? They don't have the distance or timing splits options for the HUD anymore that's been there from the start, after they add pit stops, when you'd really need something like that?

Flawlessmic227d ago

@dumahin

i will correct myself slightly just opened the game to see if it was option and you can turn it on for single player races, it was set to multiplayer only but again if the races were really gonna need it they wouldve had it set as on but no the races are like i said simple surface level sim racing.

but to answer the question correctly yes it actually does have the option, you just need to turn it on

Mr Logic227d ago

So...you're rendering at 1080p. Much wow

eagle21227d ago (Edited 227d ago )

And what about the loading times in Forza? They sure are super fast in Gran Turismo 7 (PS5). :)

outsider1624227d ago

"i genuinly thought this was gonna improve on GT7 in every way, when in fact at this in point after 10 hours the only thing i think is better is the standing start races as opposed to gt7s god awful chase the rabbit races starting 25 seconds behind."

This! I really hated this for every race it's always a running start and always last. And we all know the reason for that which is the bad ai.

227d ago
yeahokwhatever226d ago

"its by no means a bad game but it is again another hype job from MS doesn't get close to living up to what it should be" <-- Spot on. I've been playing since the second it launched and I'm a little disappointed too. You're totally right about the paint..its whacky how bad it is visually. I have pretty damn good hardware and the frame pacing is totally jacked up. I wanted a close-to-GT7 game on my PC, unfortunately Forza is the furthest from GT that its been. :-(

+ Show (7) more repliesLast reply 226d ago
isarai227d ago

Reusing assets is ok, but 14yr old model, when it's a hero model? That's just lame.

MTRNYC227d ago

“built from the ground up,”

This isn't even the oldest models, they are recycling, there is stuff dating back to the 360 in the game.

Everything is all lies with these guys.

Enjoy the battle pass and the DLC to get cars and tracks in your live service b.s. game, meanwhile we'll be getting them for free in GT7.

outsider1624227d ago

Built from ground up for the Series S most probably. I mean that's 75% of the audience right there.

Father__Merrin227d ago (Edited 227d ago )

Forza motorsport doesn't have that traditional campaign but rather just tick box races. Most reviewers are omitting this

Flawlessmic227d ago (Edited 227d ago )

i dont mind how they have done it but, theres not a whole lot of content race wise which is a let down, and the car RPG thing sucks balls.

i unlock the same things in the same order everytime and make the same upgrades in the same order everytime.

rather than being able to look at the strengths and weakness of the car im using and put my credits into upgrading the weakess im stuck upgrading parts i dont really need cause thats all i can do and by the time i do unlock what i really wanted, lo and behold the 5 race series is over and its on to a new car to rinse and repeat my unlocking and applying my upgrades

IRetrouk227d ago

I remember this being a massive negative for another game a couple gens ago👀

dumahim227d ago

On one hand, that was kind of a bigger deal since the old models didn't have an interior so it was all just a black silhouette inside. But on the other hand, they made no claims that it was built from the ground up and were clear there were premium models that did have the full interior and some without.

IRetrouk227d ago

I agree, it was jarring and not needed in my opinion, but it didn't make the game bad or worse, yet that was the impression around here at the time if you remember.

yeahokwhatever226d ago

i uh....liked the black interiors. I got the perspective without the distraction. I wish it was an option.

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90°

PlayStation 3: chasing the 1080p dream, part three - Gran Turismo 5 and the indie explosion

From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?

In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.

However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."

Read Full Story >>
eurogamer.net
ApocalypseShadow665d ago (Edited 665d ago )

Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.

Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No

But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.

Michiel1989665d ago

thats what every company tries to do, push for people to buy their products. Are you really gonna blame them for that?

ApocalypseShadow665d ago

Not all articles are about selling. They're about informing or entertaining.

Maybe I'm supposed to watch the video instead of reading. But I shouldn't have to click. But the article lazily tells us some games did hit 1080p and some didn't. I didn't learn anything new as I own the console. Then, they push a Patreon subscription.

Are you saying every opinion, preview, review and rant article requires a push to buy something now? Tell me which sites are prone to do so so that I can avoid them in the future.

Michiel1989665d ago

not everyone played during the ps3 era. I started during snes era but loved seeing articles/videos about how gaming evolved before that.

i dont think this article is trying to push you to get that patreon sub, it doesnt for me at least. I dont think theres anything wrong putting an ad at the bottom of the article. all the regular DF videos are free already.

SonyStyled665d ago

Wipeout HD on PS3, a remake of the PS1 game was 1080p 60fps. And that released in 2007-08

Christopher665d ago

This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.

dumahim665d ago

It's more about the video. DF Retro videos are for Patreon members first, and I think the whole thing was one big video. For the youtube channel, it gets chopped up and released weekly.

ApocalypseShadow665d ago

Chris is actually right on this one. Something known already was just kind of washed over in the article. Unless you're supposed to get more in the video. If more is in the video, then more could have been said in the article.

Only thing I learned new was that they are selling a subscription. My point though is that you gain more viewers by having better articles and content.

662d ago
190°

Need for Speed: Carbon, Undercover, and More to Be Removed from Digital Storefronts

EA has announced that Need for Speed Carbon, Need for Speed Undercover, Need for Speed Shift, Need for Speed Shift 2: Unleashed, and Need for Speed The Run will be removed from digital storefronts beginning today, May 31.

Kombatologist1084d ago

From a preservation standpoint, this is the one thing I hate about digital games. And things will get much worse if game streaming becomes the norm.

darthv721084d ago

The games are already preserved. Hence their existence on the digital stores to begin with. This is no different than when Disney put movies in the vault, only to bring them back years later.

spwittbold1084d ago

Not true. Mass Effect re-release trilogy did not have some of the DLC content specifically because the contractor that played a major role in it's development did not preserve it, nor did Bioware.

thejigisup1084d ago

Any idea of when marvel vs capcom 2 is coming back? That's my favorite game of all time and I can't use it on my ps3 as the file is corrupt and can't find an official dualshock or sixaxis to rebuild the database in safe mode. It's really frustrating that I can't use something I paid for that I expected to have forever.

DOMination-1084d ago

At least it is available digitally. They give you a warning, and if you purchase it, then you will still always have access to it. They will also make it available again one day when it makes sense, but right now I imagine that <100 a day play these games.

Good luck buying Need for Speed: Carbon brand new from a store.

All games have a shelf life. These games are three generations old and had massive circulation. I don't think it is EAs problem if you haven't picked them up by now.

Sgt_Slaughter1084d ago

Why defend EA's bad business practice? There's no way to spin this, it's just bad.

Retroman1084d ago (Edited 1084d ago )

NFS Undercover, Carbon,Prostreets, Rivals, 2015 Reboot, Payback , 2012 Mostwanted was no good, far as I'm concerned they can remove Heat too . it doesn't matter anymore if Ea remove them they "All" crap.
Ea went down hill after Blackbox studio left.
Ghost did not improved NFS , Criterion did nothing better and here they are back to screw NFS again. 2022 will be another flop as the first title they made (Burnout for Speed)

DarXyde1084d ago

Not a fan of those games either, but I think you miss the point: even if someone—for whatever reason—wants to buy those games digitally, they can't. And the transition toward digital platforms makes the issue that much worse. Nevermind buying physical at outrageous prices from online sellers, you literally can't play them if you have an all-digital device.

Kombatologist is exactly right: it is an issue from the perspective of preservation that is likely to get worse with the rise of streaming.

Retroman1083d ago

Ah, no. I did Not missed the point. I spoke my personal opinion on those craptastic titles.
Why would anyone in there right mind but those title's Digitally??.......there is a website you can still buy those games around 19.99 I bought the Ratchet and Clank Trilogy PS3 for 19.99 Amazon and EBay price 79.99 wish I remember the name of the site.

strayanalog1084d ago

I wonder what Need for Speed said a decade ago on twitter.

1084d ago
Profchaos1084d ago

I own some of these games does that mean I can no longer download them? Or just purchase?

boing11084d ago

Removed from storefronts so my guess is it's only about digital purchase.

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