230°

Silicon Knights' Denis Dyack Sounds Off

Denis Dyack is primarily known for two things. As the CEO of Canadian game developer Silicon Knights, he's known for making the popular and critically acclaimed title Eternal Darkness: Sanity's Requiem and other games such as Metal Gear Solid: Twin Snakes, Dark Legions and Blood Omen: The Legacy of Kain. He's also known for being an outspoken critic of many aspects of the video game industry, from mammoth trade shows like E3 to massive marketing hype.

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VirtualGamer6239d ago

In particular his perspective on consoles. I guess from a developers point of view a console is like a movie camera for the film industry. Having a standard that everyone uses to create movies is nice. So having one console or console standard would allow developers to focus on one game rather then making 2 or 3 different versions. I can see that being a plus from a developers point of view however I don't see if curing the problem of their being to many crap games out there though as there are still a bunch of crap movies released every year as well.

I still not sure will ever see it or that really we want to see it as its competition that drives the industry but then again as he pointed ot if its a 3 way split then no one is going to be happy. I guess I am going to have to think about it more.

highps36239d ago

There are so many garbage games.. Out of 200+ xbox 360 games how many are really all that great? Same with Ps3?

To me Id rather get 5 good games a year then 100's of garbage ones.

PC gamer all the way. I learned one thing from this generation and thats consoles are horrible and get dated so fast whats the point...

Figboy6239d ago (Edited 6239d ago )

i especially loved his response to the question:

Q: "Rob Wright: With the amount of time that's spent designing lifelike graphics for one character, are game developers forced to spend less time on other elements like story, dialogue, music and voice acting?"

A: "Absolutely not. Everything gets cranked up to these high-production value levels. It goes back to the size of the teams. On Legacy of Kain, I started out as the lead programmer and then became the director because that's what was needed. Same with Eternal Darkness. Now with Too Human, we have two art directors, a director of audio, a director of content, a director of technology and a director of game design. And each director has a number of people that report to them. The Silicon Knights philosophy is to take the five areas - art, content, technology, gameplay and audio - and bring them all up to the highest level possible, which will create a game that's bigger than the sum of its parts."

i took this to mean that just because your game has good graphics, it doesn't mean that they don't take equal, if not more, consideration for the gameplay. basically, they don't have to be mutually exclusive. which is something i've been saying ever since certain fans of certain game consoles have decided to hoist the tired "gameplay over graphics" banner.

if a developer really cares about delivering a quality gaming experience, they will. simple as that.

i also like his thoughts on their being one console in the generation(s) to come, with set specs and technology, so, in the end, the developers and gamers will benefit, as there will be no split focus when it comes to developing titles, and, like the film industry, the focus will then become creating a great piece of entertainment, and truly compete on a creative level. as it is now, developers and publishers are so focused on just getting a game to work on a GBA, X Box, GC, PS2, PSP, Wii, 360, PS3, PC.

if MS, Sony, and Nintendo ever kissed and made up, i'd like this single game console to be broken down as this:

Sony manufactures the hardware, and decides on the tech specs. my reasons for this are simple: they have proven, especially in this current generation, that they can craft a very reliable piece of high end consumer technology, with bleeding edge technology for a fair price (including Wi Fi, Blu Ray, Memory Stick readers and HDMI in one box is what has driven the cost up to $600, it's not just on Blu Ray's shoulders). Sony has also shown that they command very good foresight in what they choose to put in their technology (CD into the PS1, DVD into the PS2, and, ultimately, Blu Ray in the PS3). They handle the hardware.

Microsoft would cover the online network, and gui. they've shown that they know user interface software and online like no other in the business, and though i may have my issues with Windows, and i don't like the idea of paying for Live, there's no denying that they know what they're doing.

Nintendo would move to software only, bringing their classic franchises and characters to the table, which is guaranteed to rope in their older fans, and young ones.

each company brings a lot of first and 2nd party talent to the table also, so ultimately the quality of games from their houses would rise, as, to really make some profit, it would all fall on the software (which is the most important factor to us gamers: the games), since they are splitting the profit on the actual gaming console itself.

they'd step up their game significantly, and even 3rd party developers would be forced to innovate and reach into their creative pools to stay alive and be competitive.

smaller devs would make smaller, downloadable content (a mix between free and priced), making names for themselves, maybe getting the attention of bigger devs that will back them financially to make better games, or at least marketing muscle so we'll know about their smaller titles.

personally, i'm sick of this console war. we b*tch about the price of the consoles, but in truth, we're going to get all 3 eventually. that's $600 + $400 + $250. $1250 total.

i don't know about you, but i'd much rather shell out, say, $500-$600 and be able to play Sony, Microsoft, and Nintendo games all on one box.

the games are the reason we're gamers, hardware is insignificant, ultimately.

one console doesn't mean less competition, as it will fall on the various game development studios to truly 1-up each other to stay alive, and overall game quality would rise.

i'm sick of all 3 companies and their incessant d*ck measuring contest, and wouldn't mind one bit if we were forced to root for actual GAMES instead of companies and consoles.

one console = we ALL win, from publishers, to developers, and of course, gamers.

*edit - to highps3, the reason why we prefer consoles is because we don't, and shouldn't have to, upgrade our hardware every few months to play the latest games.

a good movie shot on a low-quality camera is still a good movie.

a good game made on the PS2, Wii, or PSP and DS is still a good game, even though the 360 and PS3 are power-houses.

sure, the 360 and PS3 will be considered outdated by PC standards due to constant advancements, but what the 360 and PS3 offer is amazing on a technical level.

i'd much rather drop $600 every 5-7 years, than $600 every 6 to 8 months. the latest video cards are nearly $600 ALONE, not considering things like the processor, motherboard, case, and all else.

with console's becoming more like affordable, high end PCs, the days of the gaming PC, i feel, are really numbered.

taking into account, here in the US, at least, that the cost of living is getting higher, and minimum wage isn't nearly enough to sustain that living, the average gamer can't afford to constantly upgrade their PC every few months.

i couldn't play the Splinter Cell: Double Agent demo because my Radeon X850 Pro didn't have 3.0 shaders. the damn video card cost me $300 when i bought it last year, and now they tell me i'll have to shell out more than that so i can play Splinter Cell? no wonder most gamers will get the console versions instead.

i like PCs, i really do, but my PS3 supports mouse and keyboard also, and last i heard, Unreal on the PS3 will support mouse and keyboard as well, so the advantages of the PC are getting less and less with each successive generation. sure, they'll always have the cutting edge advantage, but gamers have demonstrated time and time again that we'll settle for quality, current technology, over expensive cutting edge anyday (much to the PS3's lamentations for the time being. hang in there, big guy, your price will come down soon enough, and your library will mature).

power of Green 6239d ago (Edited 6239d ago )

Read this a few hours ago this Guy has logic and speaks his mind.

I just wondering why people post what was in the original story/news/interview.

I wouldn't try and mix D.D.'s logic with fanboy rants I too! agree with D.D. but i think the 360 and MS's vision should be the Main console/stradigy because in my opinion 360/MS is going to revolutionize gaming as we know it!; as they have already done, MS has shaped the industry and and has everybody else playing catch up(copied features and design choices! all in this generation(HDD, DDL, DLC, Guide interface software , Multi tasking functions etc.) and designing their consoles like the Xbox and the 360 and i'm not talking about a simple cable/port(HDMI) I mean come on!; If the Wii came out with component cables(it might have them now) that wouldn't be copying anybody but if a campany copies a brain stormed Idea like Motion well thats stealing innovations.

Hayabusa 1176239d ago (Edited 6239d ago )

I agree with benefits of having universal technology in all the consoles, but not in having just one console shared by all three companies: basically, they could charge us anything they want, and the best we could do, is stop playing video games, which I certainly don't want to do.

For some one who says they're going to buy all 3 consoles, it's easy to simply want an all-in-one console, but it's going to be expensive. $600 console? Many people brought Wii simply because they cannot afford a PS3: even the 360 is too expensive for allot of people.

And what if another company wanted to break into the games industry? It would be too difficult to with three companies making the one single console.

And then of course, there is the problem of Philosophy. Some gamers prefer Microsoft's approach to gaming: others prefer Sony. I like the 360 pad the best: PS2 veterans would prefer the dual shock layout. Meanwhile, Nintendo want to innovate with some weird wacky new control scheme.

Having universal technology across all platforms would be better for devs, and would benefit us gamers as well. But I think each console should have competition.

If you're going to buy all three consoles, then it really isn't a problem for you. If you can't, you're going to have to make a choice, but at least that choice gives you the opportunity to enjoy the games. I also think we've got a pretty good selection of consoles to choose from right now, don't you?

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440°

Too Human Free for Xbox Gamers - Download It Here

The action-RPG by now-defunct Silicon Knights is now free for Xbox gamers! Check out the Too Human free direct download link with armor sets here.

RazzerRedux1425d ago

Fun fact: I'm one of five people to have completed Too Human and actually liked it. It should be noted that the other four ended up in mental institutions....sadly.

excaliburps1425d ago

I completed it and kinda liked it. Controls were iffy but overall, I dug it. Shame Dyack was crazy. xD

IanTH1425d ago

Glad to hear it! So, when did you get out of the institution?

Marquinho1424d ago

Too Human was "The Order: 1886" of the 360.

Nitrowolf21425d ago (Edited 1425d ago )

I have never played this, mostly because I didn't own an Xbox prior to a few months ago Def. will check this out

darthv721425d ago

It certainly has a cool story and its a good game. it was just marred by long development time and kind of egotistical creator.

Looper1425d ago

Hey!! I was told survivors had all signed an NDA! I'm telling!

Kribwalker1425d ago

i really liked this one too. Always wished for a sequel, but sadly i don’t see it in the cards

excaliburps1425d ago

Yeah, it had a solid story and game mechanics. I remember the controls weren't smartly implemented, and every time you respawned, the animation was so long.

Fantangoooo1425d ago

I can't count the number of times I finished this game gridding for gear. Weird control but I liked it

Neonridr1425d ago

sounds very Polybius to me..

Poopmist1425d ago

Me and my friend beat it so many times. I got the best armor mathematically possible in it. Great game imo but their needed to be more tutorials on how runes work. The one that spawns singularities upon hitting someone was cash.

DerfDerf1425d ago

I actually really enjoyed it.

RamRod881425d ago

I beat it too. The controls were weird, but once I got use to them it was okay. I found the story to be actually half decent. Too bad there wasn't a sequel because I really believe if they have fixed the issues the first game had(controls, camera, etc), it could have been a great series.

HyperMoused1425d ago

I though it was great too, yay us

Anomander1425d ago

Beat it as well. it had a good story line. Overall it was decent.

glennhkboy1425d ago

I remember that I played the 1st stage. The control was so bad that I couldn't force myself to continue.

morganfell1425d ago

Fun fact...you're actually one of six :) That game was the reason I kept an Xbox 360 running until they released the very last B/C titles and it was among them.

Chronicle7801424d ago

I thought the game was ok, clunky but ok. Every time I go back to play it though it takes 20 minutes for the controls to 'click' again. Pity most of the advanced combos and controls aren't listed anywhere in the game.

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omegaheat1425d ago

Wait, people actually liked this game???????

Profchaos1425d ago

Liked not loved. It's like a cheap dominos pizza it's not great but it's serviceable if your starving

BrainSyphoned1425d ago ShowReplies(5)
AK911425d ago

Wait wasn’t it always free?

Father Murder X1425d ago

This game had some potential. I actually liked it.

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70°

Phoenix Down 87.0 – Too Human

Denis Dyack would disapprove.

darthv721673d ago

I liked this game. It has it's flaws but the story and mechanics are pretty good. It still holds up today.

Kribwalker1673d ago

i really enjoyed it when it came out.

It was free recently on xbox through BC. Id love to see this revived but sadly i think the legal issues would stop that

220°

Metal Gear Solid and Eternal Darkness Composer Passed Away

He worked in the game industry since the early ‘90s

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THC CELL1775d ago

Sad days for developers this year 3 we know of now
Rip 😕

2pacalypsenow1775d ago

I was worried it was Harry Gregson Williams.

AK911775d ago

Oh sad to say not that familiar with this man's work but RIP to this individual, his music must have been amazing.

SinkingSage1775d ago

Very sad news, I really enjoy the Eternal Darkness and Blood Omen soundtracks, masterpieces.

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