Topware released some new screenshots from their forthcoming role playing game Two Worlds II.
IGN Writes: "Two Worlds was a laughing stock. There's no point in pretending otherwise. A vaguely Oblivion-esque roleplaying game, it reliably failed to match its ambition with its budget, resulting in a buggy, bizarre thing with a script seemingly written by a madman drunk on tramp juice. The one thing it did get right was timing - fairly hot on the heels of Oblivion, and something a little refreshingly different in the 360's relative youth. Also, it let you strap multiple swords together to make one even better sword. There's no arguing that that's a bad idea, right? Snickerfest it might have been, but the 2007 RPG sold well enough to warrant a sequel , one that we're told will be much, much better: built new from the ground up, rather than being simply more Two Worlds. That's your cue to stop sniggering at the back and pay attention."
PC Games Hardware reports that upcoming RPG Two Worlds II is able to feed eight CPU cores with tasks like rendering and gameplay stuff. They even show a screenshot from a task manager running Two Worlds II on an eight core system.
Maybe they scale well with i7's? My CPU has 4 physical cores and 8 logical cores, which if used properly can generate a huge performance boost over 4 physical cores.
Both PPE & SPUs are cores.
SPUs can run indepentantly of the PPE or along side it, SPUs have the own kernal, memory & DMA. SPUs are CPUs in ther own right, so are cores.
Brutal Gamer writes - 'It's been well over 2 years since the first Two Worlds was released by TopWare Interactive. The first title was attacked heavily in the reviews, claiming the game to be an unstable and buggy mess, not something which you'd like to hear about one of your first console platforms – meaning the second one has quite a lot to make up for, but has it? You'll have to read on to find out.'