Robert Purchese from Eurogamer writes:
"TopWare (now owned by Zuxxez) has announced a sequel to Oblivion-alike RPG Two Worlds. Memorably dubbed Two Worlds II, the game will appear on Mac, "next-gen consoles" and PC this winter.
The sequel has been in development for two years and makes "quantum leaps" in all areas, boasts the press release. AI has been overhauled, authors ditched and a brand-new combat engine employed. Not in place of the authors, obviously."
IGN Writes: "Two Worlds was a laughing stock. There's no point in pretending otherwise. A vaguely Oblivion-esque roleplaying game, it reliably failed to match its ambition with its budget, resulting in a buggy, bizarre thing with a script seemingly written by a madman drunk on tramp juice. The one thing it did get right was timing - fairly hot on the heels of Oblivion, and something a little refreshingly different in the 360's relative youth. Also, it let you strap multiple swords together to make one even better sword. There's no arguing that that's a bad idea, right? Snickerfest it might have been, but the 2007 RPG sold well enough to warrant a sequel , one that we're told will be much, much better: built new from the ground up, rather than being simply more Two Worlds. That's your cue to stop sniggering at the back and pay attention."
PC Games Hardware reports that upcoming RPG Two Worlds II is able to feed eight CPU cores with tasks like rendering and gameplay stuff. They even show a screenshot from a task manager running Two Worlds II on an eight core system.
Maybe they scale well with i7's? My CPU has 4 physical cores and 8 logical cores, which if used properly can generate a huge performance boost over 4 physical cores.
Both PPE & SPUs are cores.
SPUs can run indepentantly of the PPE or along side it, SPUs have the own kernal, memory & DMA. SPUs are CPUs in ther own right, so are cores.
Brutal Gamer writes - 'It's been well over 2 years since the first Two Worlds was released by TopWare Interactive. The first title was attacked heavily in the reviews, claiming the game to be an unstable and buggy mess, not something which you'd like to hear about one of your first console platforms – meaning the second one has quite a lot to make up for, but has it? You'll have to read on to find out.'
who really cares about this series?
I thought they changed their minds about a PS3 version I'm probably wrong.
PC companies often say coming to consoles in a general sense, doesn't matter if a game is coming to three consoles or one.
I almost played frizbee with the Two Worlds 1 dvd after the first 5 minutes. At the time it seemed I would get more enjoyment watching the disk soar across the room than listening to the horrible voice acting and awkward combat system. The graphics were fair but not good. In the end, I played the game all the way through. It had some good points like the glueable stackable gear that made improved equipment. And the stealth system sort-of worked.
I just hope in TW2 I dont have to hear "Prey tell, hast thou seen the eye of Varrendoom? Foresooth, it should be near." "Nay, sir, thou hast enetered the improper domain for such queries." "If thou doest not heed my warnings, mine guards shall impale thou thusly and thou shalt shuffle off thy mortal coil."
Egads. Even after 6 months the words echo through my mind. *bangs head*