TotallyGN writes: "I doubt that there are many Totally readers old enough to remember H.U.R.G. Developed by Melbourne House as a game development "toy" on the ZX Spectrum, H.U.R.G stood for High resolution User friendly Realtime Games development tool, though in reality it ticked none of those boxes, merely allowing errant young teenage speccy owners to produce crude animations and truly rubbish minigames..
Chris writes: The summer, does anyone remember that time of the year? A time when it was warm and the sun lit up the world past half-four in the afternoon? I do, and I have located an interview I did at the Wales Games Conference which took place back in June.
There was a stand for Kodu, a product from Microsoft Research which is in effect the forerunner to Project SPARK. I had the chance to speak to Stuart Ball from Microsoft Partners in Learning about what Kodu is, how Microsoft is helping with IT education in Britain and more.
from where I say students were excited and were getting interested. I was demoing Kodu, for younger kids, and XNA Game Studio for older kids and getting a lot of interest. Of course it helped that is was in the both next to Harmonex Music Systems. You may have heard of their games Rock Band 3 and Rock Band Beatles? And more! One of their designers came with the new Dance Central and a Kinect device for XBOX 360. Kinect it the new platform that lets you play games without a controller – it follows your body movements. Kinect doesn’t come out for another 10 days or so which means not many people have had a chance to play with it. A lot of people had the chance today though and if the reactions are anything like typical there will be a lot of Kinect and new Xbox 360s being bought over the next couple of months.
I would like to know how much money and resources would be needed to make a quality Kinect game, something that core gamers could be able to identify with
"Then you might want to factor in the fact that the developers have never worked on anything like this before."
In what way? It's pretty similar to the PS2 eyetoy. I know it is a little more advanced, but, the basic features are the same. And going down to the basics and working your way up is how good games are made. It will take time to make a good IP though, it may take years I'll agree on that. If anything microsoft should have already made the killer app since they've been developing it for years, you'd think they'd have at least a couple internal studios churning out titles that use it's uniqueness to it's advantage since they have the R&D at hand and theoretically should know the ins and outs already.
Microsoft has released Kodu, a game developed by Microsoft Research that lets users create their own worlds while teaching them the basics of game development, as a public beta for the PC. To get started, you'll need a Windows Live ID to apply for the beta on Microsoft Connect, where you'll be asked to fill out a 14-question "Kodu Academic Program Questionnaire."
Originally designed as a learning tool for youngsters using Xbox 360, Kodu was released a year ago as service with a powerful programming language that quickly became a hit in academic circles. Since its release, Kodu has been downloaded more than 200,000 times and is used in more than 60 educational institutions across the globe, according to Microsoft. Redmond thinks Kodu's biggest hurdle so far, however, has been that schools needed to purchase Xbox 360s, controllers, and so on to get started. Thus, the software giant has ported the tool to Windows as most educational institutes already have PCs with mice and keyboards.
From the article..
"If you think you’ve got the time and the inclination, 400 points seems pretty reasonable for something that has serious potential – but if you’re just looking for an amusing and distracting toy that will give you instant gratification and pleasing results, then Kodu’s probably not for you."
This Kodu seems pretty interesting.
Kodu is serious fun. I purchased it last night, and spent the afternoon with my young (5) nephew making "his" game.
It had him very very excited.
I'm interested to see where MSR goes with this. It would be *very* good if XNA Programmers could build new methods, objects and actions and release them. Or, if Art Assets could be imported.
With a better back-end, this could be a real LBP killer. The core-mechanics are more flexible, now all that is necessary is to increase the ability to import more content (mostly art).