AusGamers has a full video interview and transcript up with comic book legend, Joe Madureira, about his creation of Darksiders, his new games company, Vigil Games, and about his desire to work on a sequel with four-player co-op (you know, so each player can be one of the Four Horsemen).
From the interview:
"AGN: Now a big misconception about this game is a lot of people think of God of War or Devil May Cry, but it's so far off the mark in those comparisons and you mentioned two great games before, Zelda and Metroid, we're those two games the key foundations for gameplay when you first thought of this game?
Joe: Yeah, totally. We wanted the trappings and structure of old-school adventure games, but we knew we had to have all the next-gen bells and whistles, you know, cinematic deaths and all that stuff to compete with the flashier combat-based games, and you know, there are puzzles in the game, but War isn't the most cerebral character, he's all about killing - he's a professional killer. And so we just wanted to make sure we made the combat look as kickass as possible and as a result, it ends up being what we show a lot on screenshots and video which is what people react to the most, so of course it's going to draw comparisons to those games and you know it's oretty flattering, those are awesome games to be compared to, but I think we'll find our identity once people get to play the game a little more."
Gameumentary is proud to share with you our feature-length documentary covering the Darksiders franchise.
Gameumentary: Good afternoon everyone! We're super proud to share with you the official trailer for our upcoming documentary on the Darksiders franchise.
A short opinion piece about the PC version of the upcoming Darksiders Warmastered edition.
The "Deathinitive" edition of Darksiders 2 was disgusting anyway. Never seen a game with so much stuttering. I don't think they did anything but to resell it to most of their fans.