10°

Reset Glitch Interview: D-Pad Studio Talks Owlboy

Justin from Reset Glitch writes:
Since its entry into the Xbox 360 scene, the Community Games have had a fairly rocky start. Aside from a general lack of quality titles, Microsoft hasn't exactly done their best to bring consumer awareness to the few great games that do hit the service, often resulting in poor sales – it's a shame that a title like Weapon of Choice has gone largely ignored.

From here on out I'm going to try and make it a point to highlight some of the best games either already released, or coming to Xbox Community Indie Games because believe it or not, there are good games on the service. It just, you know, requires some digging.

One title I've been highly anticipating is Owlboy. It sports a great art direction, a charming lead character, and classic 2D gaming, but with its own vertical platforming twist. I recently got in contact with the guys behind the project, D-Pad Studio, to see if they would be willing to give me an update on Owlboy, and perhaps answer a few other questions I had on the mind. They obliged and artist and writer at D-Pad Adrian Bauer answered a healthy helping of questions I tossed his way.

For the full interview, hit the jump.

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resetglitch.com
70°

Humble Award Winners Bundle: Yoku’s Island Express, Owlboy, and more

The Humble Award Winners Bundle is out now. It features Owlboy, Yoku’s Island Express, Yuppie Psycho, Quadrilateral Cowboy, and more. As usual, you pay what you want and a percentage goes to charity.

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gamedeals365.com
30°

Switch eShop deals - Capcom games, 20XX, Goat Simulator, Owlboy, more

A number of new deals are up and running on the North American Switch eShop. These include games from Capcom, 20XX, Goat Simulator: The GOATY, Owlboy, and more.

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nintendoeverything.com
90°

What goes right and wrong when games take a decade to make

What does a decade’s worth of work look like? You can start and finish almost any form of education; establish a career; raise a child; build a thriving business. For many, a decade of work could represent a house, a page on a resume, the title on a business card, or something less tangible — a feeling, even.

For some in the video games industry, though, a decade might produce a single product. Ten years of late nights, dashed-off ideas, and half-functional prototypes for a bundle of living, breathing code.