It's a hard game. A hard game. A ball-bustingly hard game. But fair. For many, Sin And Punishment 2 is Wii's next great hardcore hope. Not in the same way that Halo and Call Of Duty have come to be classified as hardcore, you understand, but in the arcade-influenced, import-centric interpretation of the word… This is a Treasure game, after all, and that means you can expect reaction-based twitch gaming of the highest order, screens filled with bullets, huge multi-stage boss battles and a story that makes absolutely zero sense, no matter how closely you follow it.
A satirical dialog regarding the treatment of niche titles like Sin and Punishment 2: Star Successor and Deathsmiles by mainstream gaming media.
Original title: Lolis Smile Back At The Star Successor: or How I Learned That Not Every Game Is Ikaruga and Loved Tyrannosatan
Game Revolution writes: "Few game genres summon the sounds, sights, and downright stink of the good old arcade days more than shoot-'em-ups. Back before the days of teh Haloz, these were the real “shooters”. But over the years, the genre’s been pushed further and further to the fringes of the gaming landscape, where shmup fans now have more in common with elderly shuffle-board players than with the youngsters pwning them in Call of Duty."
TGH writes: "Sin & Punishment Star Successor (Successor Of The Skies in Europe) is a direct sequel to Sin And Punishment for the N64 and recently WiiWare. The original as highly praised and loved by gamers of all ages. So does the sequel live up to the template that the first one set, or is this simply an upgrade, not a Successor."