30°

'Wolfenstein' Campaign To Feature 1,638.4 Nazi Deaths

From MTV Multiplayer:

...It also lets you kill a lot of Nazis, which is always fun. Just how many Nazis you kill is tracked in the menus, right down to the different ways you've killed them (from electrocutions to dismemberments). MTV Multiplayer's Russ Frushtick asked to take a photo of the menu screen which tallied up the deaths, but since it was only from the one-level demo they were showing, the numbers were pretty paltry. Thankfully Activision just sent over a shot of the menu from 36% into the game, and here's what things were looking like.

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multiplayerblog.mtv.com
MGOelite5461d ago

.4? is that if you shoot there arm off or something?

Automat5461d ago

what do you mean? I'm a 1.4 !

90°

Wolfenstein: Killin’ Nazis Never Gets Old

Sometimes, you want a relatable villain who makes you question your own morality. Other times, you want Frau Engel.

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dualshockers.com
IamTylerDurden1418d ago

It got old tbh. Machine needed a break from the IP. Indie is a good reprieve.

90°

Best Wolfenstein Games - All the Wolfenstein Games Ranked

BLG writes, "There can be only one best Wolfenstein game. Since the franchise’s debut in 1981, the Wolfenstein series has graced our gaming platforms for over forty years. It’s hard to believe, but it’s true! In honor of that legacy, we’re going to list some of the best Wolfenstein games and the worst. That’s right: it’s the Wolfenstein games ranked."

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bosslevelgamer.com
RaidenBlack671d ago

Scheiße! Nein.
Return to Castle Wolfenstein is the best in the series. After that:
New Order
New Colossus
Old Blood

Harryvok671d ago

I really wish they'd remake Return to Castle Wolfenstein from the ground up. Easily the best of them all.

665d ago
70°

MachineGames Proved It Was Worthy Of Wolfenstein By Fixing Bugs For Id Software

Speaking on Wassup Conversations, Matthies told the host that once MachineGames was founded, it didn't have enough money to hire a full development team and pitched around ideas for a while. Eventually, Id Software offered the team a chance to work with their IP, but first, they needed to prove themselves.

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thegamer.com