450°

Street Fighter IV PC - 30 FPS vs 60 FPS

StokedGamer.com provides a video comparison of Street Fighter IV PC running at 30 frames per second versus 60 frames per second. Although 30 FPS may not be playable, the amount of detail that can be observed when there are less frames per second is quite amazing.

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stokedgamer.com
TiKiMaN15431d ago

I especially love the fight scene between Chun-Li and Gen. It looks awesome!

G3TDOWN5430d ago (Edited 5430d ago )

+30 fps is smooth also and there is not really a difference between 30 or 60 except the drops !! if the 30 drops then the game would be laggy but when 60 drops no !

kwicksandz5430d ago

just did the benchmark and:

SCORE: 6150
AVERAGE: 63.73FPS
OS: Windows Vista(TM) Ultimate
CPU: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Memory: 6142MB
Graphics Card: NVIDIA GeForce GTX 275
Display Setting: 1920x1080 60Hz C16xQAA

(c)CAPCOM U.S.A., INC. 2008, 2009 ALL RIGHTS RESERVED.

All settings maxed out and watercolour filter turned on. Looks sooooooooooo awesome!

y0haN5430d ago

I am thinking of upgrading to a GTX 275, newer games are starting to hit an FPS amount I don't like seeing. Think it is worth it?

Valkyre5430d ago

^^ wrong there is a huge difference between 60 and 30 frames let along 200.The reasons are quite many , but i am really bored to start elaborating on this topic.

I dont know who is the idiot that originally started the myth @the human eye cant see the difference between 24fps and 28520920120571205712 fps , but he sure as hell was either an idiot or misinterpreted.

The human eye cant see any difference than 24 fps if whta you are watching is STATIC imagery.When there is movement involved and mainly camera movement , the more the frames , the more fluid the motion.

hay5430d ago

I did play games at ~18fps and it seemed playable for me so I think this theory is valid when you're speaking about framerate that isn't eyesore yet. But yeah, thgere's difference between native 30 and 60 fps. The latter seem to be more fluid although 25-30fps looks good enough.
So I think it's not that eye can't see more than 24 frames but rather eye can comfortably look at this framerate.

SF4 seems to be meant to run at 60fps, that's why it gets slower every frame below 60. Actually seeing this I'm pretty glad I got it on a console since I bet I would suffer some slowdowns on my PC.

Valkyre5430d ago

^^ did you see me anywhere in my post saying that playing below 30 fps is not possible or that it is unplayable?

I never said that... what i said -and you actually agree with me after all- is that playing a game at 30 fps and playing a game at 60 fps is a huge difference.

xuchu5430d ago

for a fighting game 60 fps is extremely important, especially in a game like street fighter

hay5430d ago (Edited 5430d ago )

@Valkyre: And I didn't say you said that ;] It's just an "after/beforethought& quot on FPS topic.
And yeah, I agree, there's noticeable difference.

Matpan5430d ago

"The human eye cant see any difference than 24 fps if whta you are watching is STATIC imagery.When there is movement involved and mainly camera movement , the more the frames , the more fluid the motion."

Quickly!!! Phone Every film studio out in the world!! and all the TV broadcasting networks!!! They are SOOOO stupid they have been making movies at 24 photos per second for almost a century now!! And TV my god! NTSC broadcasts barely reach the 30 FPS... we are doomed!!!

Please get your facts right, boy... While you WILL notice a difference, obviously... 24 frames is quite enough for moving camera and characters... You actually see that a lot in the movie industry, you know, when you go into a cinema and watch a movie, those are steady 24 pictures per second projected at the screen, and yes! even when the characters are running and the camera is doing a pan, like in many action secuences... So 24 frames displayed on your TV will be enough if kept locked and steady at those 24...

Matpan5430d ago

The key... specially in films, is motion blur that the camera captures from each shot... that eases the motion. That is why games often need either to imitate that or increase frame rate in order to appear more fluent.

wquach5430d ago (Edited 5430d ago )

Excellent posts Matpan. The medium does matter and for videogames particularly, noticeable differences can be seen with 30 vs 60 fps (and with blurring we see greater realism, motion, and fluidity for games despite running at 30). I agree completely with your posts though, as 24 fps is really only needed for movies.

+ Show (4) more repliesLast reply 5430d ago
Nihilism5430d ago

anyone who says theres no difference is blind, there's a massive difference, if only we all weren't graphics whores i'd turn the settings down in crysis to get better frames, but less than very high is unacceptable. ')

yorkie5430d ago

30fps is ok for a lot of games but you can easily see that 60fps is a lot more fluid and smoother. I think this type of game really benefits from 60fps.

Cock4Gamers5430d ago

If you let a gpu from any year over 2007 run this game it would've been >>>>>>>&g t;>>>>>>>t he cell
;/

Pandamobile5430d ago

My CPU is a hell of a lot more powerful than the cell.

And you clearly don't know what you're talking about if you think the Cell renders games.

n4gno5430d ago

Pandamobile, are you living in the future ?

because last intel 1000$ processors are inferior to the cell (google "cell h264")

Pandamobile5430d ago (Edited 5430d ago )

Okay, so a CPU that is partially designed to encode and decode video is going to encode video faster? WHO KNEW.

+ Show (1) more replyLast reply 5430d ago
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80°

The 7 Best Street Fighter Games: Exploring the Franchise

The Street Fighter series has a long history, but which are the seven best games the franchise has yet offered to gamers?

130°

How Street Fighter IV Saved 2D Fighting Games (Ft. Maximilian Dood)

After Street Fighter II released in in 1991, it caused a fighting game explosion, both in arcades and in home consoles. But, as the decade ended, and arcades were failing, so too were 2D Fighting games. This is how Street Fighter IV completely revitalized the genre.

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gamespot.com
Snookies12321d ago

I'd say Blazblue helped too. Didn't care for Street Fighter 4, but Blazblue was amazing during that time. Sad that the series kind of went downhill after the first 2 or 3 games though.

DarXyde321d ago

BlazBlue was phenomenal. Platinum'd Calamity Trigger because I loved it so much. I remember buying Continuum Shift back in the day at launch for like $40. They did have DLC characters (Valkenhayne, Makoto, and Platinum at the time) and it came out to just a tad more than it would at full price. Didn't mind at all.

Great fighting game.

Snookies12321d ago

Continuum Shift was definitely my favorite. Spent way too many hours on that game, haha... Had the counters for days with Hakumen.

DarXyde321d ago

I really like Makoto, Valkenhayne, and Hazama. Super fun characters

Terry_B321d ago

Valkenhayn ..just sayin'

Terry_B321d ago

BlazBlue was the much better, more technical game..and a real 2D Fighting Game after all. But yes, since it was a big name..the characters were still popular and the game itself was good, SFIV indeed helped a lot. However, I am pretty sure the much better-selling Mortal Kombat 9 would have been done without SFIV as well..and that one truly helped to make the fighting game genre in general more popular again.

Ryuha1234h321d ago

You’re sound dumb. Blazblue was not better than sf4. You’re just saying that because you’re a street fighter hater.

Redgrave321d ago

>calls someone dumb
>does it by saying "you're sound dumb"

Task failed successfully

Terry_B321d ago

A SF Hater eh? Fight me in SF 2,3 4 or 5 and you will regret that stupid comment ;)

gold_drake321d ago (Edited 321d ago )

eyyy max xD

one of the very few streamers i can actually watch without it being cringe and awful ha.

GhostScholar321d ago

The content of IV was severely lacking when it launched. It got better over time.

170°

Street Fighter Producer Says Fans Need To "Convince" Nintendo, If They Want More Entries On Switch

In the same interview at EGX 2019 recently, Capcom and Street Fighter producer Yoshinori Ono responded to a fan question asking if there were any plans to bring the fourth or fifth entries in the series to the Nintendo Switch.

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nintendolife.com
gamer78041653d ago

they botched SFV so bad, just start over, make a new version with proper single player mode and fully fleshed out with support for all of the consoles this time.

King91653d ago (Edited 1653d ago )

Gamer7804@ they already did kinda it call sf5ae it help sf5 sell like another 2 million copies.

Teflon021652d ago

SFV is actually great now. Bunch of modes, bunch of characters, alot of stages, not sure what else there is to even complain about. Costume MTX? Not a issue imo, I don't get what I don't want anyways

gamer78041652d ago

botched launch, and they launched only on one console and currently after a long time still on one console.

Enigma_20991653d ago

Did you see how Ultra and the Collection sold? We don't need to convince Nintendo of anything. Just put it on the console.PHYSICALLY.

King91653d ago

Enigma_2099@ they probably have to make a new sf game just for the switch they probably will need Nintendo to help fund it just like sony help fund sf5.

PhoenixUp1653d ago

You’re not seeing Street Fighter V come to other platforms besides PC because Sony helped co-fund the game so it’s staying only on PS4 & PC

NapalmSanctuary1652d ago (Edited 1652d ago )

Don't know why anybody would want SF5 on Switch. Especially if they owned a Switch.

rainslacker1653d ago

That doesn't makes sense. Is Nintendo saying that Capcom can't publish the game on the system because it's users don't want the game? if so, that's really stupid of them, because why should they care?

Nintendo isn't saying such things of course.

Capcom shouldn't pass the buck. If they don't want to make more SF games on the Switch, then just say so, and say why.

If they want Nintendo to fund the project, then they are the ones that need to convince Nintendo to give them money.

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