Vooks writes: "Really old games are always better if you never go back and play them again. A tint of nostalgia washes away any and all blemishes, and you'll only remember the good times you had with a game. I sort of wish I played Populous as a kid. I always wanted to, but never did. Populous is a name held in some sort of reverence; it's a classic, and it was one of pioneers of the God-Game genre. We've seen Dungeon Keeper, Black & White, the Sims, Viva Piñata, Spore and any number of others since. It begs the question, can a near-vanilla port of a twenty year old game impress us at all?"
This is a nice collection of classic. EA has opened its vaults and released a series of classic PC games to Steam for the first time ever.
C&C Red Alert 3 and The Saboteur were two different yet completely unforgettable games to me from a better era of EA.
In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself.
I miss this crazy fool. Microsoft could use a game developer like Molyneux again.
He sure talked big about his games. As for them hitting the mark, at least he has an ambitious imagination. He walked the line of what is barely acceptable to promise to gamers without getting huge backlash. Unlike a certain game publisher with their procedurally generated universe.
Carl Williams writes, "Sure, today playing god in a game is nothing new. We have plenty of options if this is your one and only goal in your electronic entertainment. Back in the late 80’s and early 90’s though, options were much more limited. Populous took the idea of a sandbox game, mixed in plenty of “god like” elements and let loose on computers. Fans ate it up. Bullfrog and Electronic Arts, when they were not totally evil, did their best to port Populous to as many platforms as possible."