Finally, Banjo Tooie is here to complete your Banjo compendium on the 360 – this, however, is the weakest game of the three. First released in 2000, very late on in the N64's lifespan, the 360 port has been extremely well done by 4J. The character models are clean and pleasantly chunky, while the framerate problems that dogged the N64 version are. In essence, the game looks like it's been painted with a really large paintbrush, a pleasant contrast to the visual styling of every other game on XBLA.
Microsoft has added touch control support for several Xbox Game Pass titles for Android including (among others) Call of the Sea and Genesis Noir.
Tocuh controls are usually iffy at best. I haven't tried them in while. I might give them a whirl.
What will happen when 8 dedicated speedrunners take on one of the most grueling speedruns of all time? Only one way to find out! The Rareware 301% takes place this weekend, and it is bound to be a great showing. Check out Peteredea's intro for the event and learn how you can participate.
Banjo-Tooie might be the perfect example of why bigger and longer might not always mean that the game will turn out to be better.
Haha these games were charming. I'm glad rare has their head above water again with sea of theives.
Banjo-Tooie was as big and expansive as it was due to internal competition at Rare. The Banjo-Tooie and Donkey Kong 64 teams wanted to see who could make the bigger, more content rich game.