Light of Altair is the first effort from London based studio, SaintXi. The game is essentially a real time colony building game. If your having a little trouble imagining that, think of it as something of simplified version of something like Masters of Orion, played out in real time.
IM PLAYIN looks at the RTS space colonisation indie game 'Light of Altair'
"Indie games are really increasing in popularity these days. They’re often simple to play and fun in small doses, without the need for sifting through hours of side-missions and collectables that are often unnecessarily packed in to the bigger games"
The Electronic Farmyard is thrilled introduce our new weekly article by Casper McGrew; Sound Bytes. Each week we will be taking a look at Artists, DJ's & Composers involved in the Indie Games scene. This week he takes a look at the music in Osmos, Sword of the Stars, Light of Altairr, Braid & finally Mount & Blade from Paradox Interactive.
Mike takes a look back at the Indie classic Light of Altair.
A lot of strategy games are based around military strategy or tactics, but Light of Altair tends to focus more on economic management and keeping your colonists happy. Think more “Anno” or “The Guild” rather than “Sins of a Solar Empire” or “Age of Empires’. Each mission puts you in competition with one or more differing factions, sometimes with an ally, sometimes ganged up on, with the each level successfully being more difficult than the last. The learning curve is low, making it an easy to learn, hard to master kind of game.
I thought this had something to do with Assassin's Creed
Well, the clue is in the description ;)
But yes, they did choose a pretty strange name for it, considering.
The name comes from a short story written pre-Assassins Creed. It follows in the tradition of the star "Altair" as it is a regular in sci-fi stories and games.