Beyond the game, GST offers a "Get Fit" mode that tracks how many calories you're supposedly using, but it doesn't seem accurate enough for an actual workout routine. Otherwise, the game shows what's possible with MotionPlus, even if it doesn't validate the peripheral's necessity. EA's tennis game is far from perfect, and the control inconsistencies will be too much to overcome for any but the most dedicated tennis fans, but it's a good early attempt; hopefully as developers become more comfortable with the add-on, they'll create more precise (and easier to learn) controls.
Andy Robertson writes "Grand Slam Tennis 2 brings tennis to PlayStation Move but ends up being jack of all controllers and master of none. Great fun for families but for grownups more promise of things to come than a fully fleshed out motion experience. I suspect Grand Slam Tennis on Wii U will be the de facto version."
Join us for the live EA Sports presentation from 11am AEDT Friday the 19th.
The biggest test for this approach is how well the more hardcore audience on the PlayStation 3 (and Xbox 360) will take to Grand Slam Tennis 2. It maybe that motion controls are less important here. Perhaps testament to this is the inclusion of some (also quite interesting) Skate style “flick-it” racket controls where the right stick is used to control your swing.
After playing on the Wii, I'll never play a tennis game with sticks again. That is OLD! Has to be motion controlled for moi.